The Lair of Shiva the Destroyer 01

Level 1

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', 2 x Svirfneblin, Ball BearingsRoom #2, 30' x 50', EmptyRoom #3, 30' x 30', Kuo-toa Whip and 1 x Kuo-toa, Rune of DreadRoom #4, 30' x 50', EmptyRoom #5, 50' x 50', Duergar Mind MasterRoom #6, 50' x 50', EmptyRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', Ice Dart Trap, Hidden TreasureRoom #10, 30' x 30', EmptyRoom #11, 50' x 30', 2 x ChitineRoom #12, 30' x 50', EmptyRoom #13, 30' x 50', 2 x Myconid AdultRoom #14, 50' x 50', Hobgoblin and 1 x WorgRoom #15, 50' x 50', Kuo-toa Whip and 1 x Kuo-toaRoom #16, 30' x 30', MimicRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', 2 x HobgoblinRoom #19, 30' x 30', EmptyRoom #20, 50' x 50', EmptyRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', DuergarRoom #23, 30' x 50', EmptyRoom #24, 50' x 50', Fire SprayRoom #25, 30' x 50', Hidden TreasureRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', Drow and 1 x Giant SpiderRoom #28, 30' x 30', Duergar Mind MasterRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', Goblin Boss and 1 x GoblinRoom #31, 50' x 50', Duergar Mind MasterRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', Duergar Mind MasterRoom #34, 50' x 50', Rune of ParalyzationRoom #35, 30' x 30', EmptyRoom #36, 30' x 30', EmptyRoom #37, 50' x 50', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #38, 30' x 50', Kobold Dragonshield and 2 x KoboldRoom #39, 30' x 50', 4 x DerroRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', EmptyRoom #43, 50' x 30', SvirfneblinRoom #44, 30' x 50', EmptyRoom #45, 30' x 50', Young Kruthik and 1 x Adult KruthikRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', Orc and 1 x Half-ogreRoom #48, 30' x 50', 4 x Kobold InventorRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', EmptyRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', Orc and 1 x Half-ogre, Rune of ConfusionRoom #53, 50' x 50', Xvart and 8 x RatRoom #54, 30' x 30', Duergar Mind Master, Ice Dart TrapRoom #55, 50' x 30', Orog, Hidden TreasureRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', Xvart Warlock of Raxivort and 2 x Giant RatRoom #58, 30' x 50', Young Kruthik and 1 x Adult KruthikRoom #59, 30' x 50', CaltropsRoom #60, 50' x 50', Earthmaw TrapRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', 3 x XvartRoom #63, 30' x 50', EmptyRoom #64, 50' x 30', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #65, 30' x 30', EmptyRoom #66, 30' x 50', EmptyRoom #67, 30' x 50', Goblin and 1 x WolfRoom #68, 50' x 30', Gelatinous CubeRoom #69, 50' x 50', EmptyRoom #70, 30' x 30', EmptyRoom #71, 30' x 50', EmptyRoom #72, 50' x 50', EmptyRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', OrogRoom #75, 50' x 50', EmptyRoom #76, 30' x 50', Orc and 1 x Half-ogreRoom #77, 50' x 30', 2 x ChitineRoom #78, 50' x 50', EmptyRoom #79, 30' x 50', EmptyRoom #80, 30' x 50', Kobold Inventor and 1 x KoboldRoom #81, 30' x 30', Young Kruthik and 1 x Adult KruthikRoom #82, 30' x 30', EmptyRoom #83, 50' x 50', Bugbear and 1 x GoblinRoom #84, 50' x 30', Firenewt WarriorRoom #85, 30' x 50', DuergarRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', 2 x Myconid AdultRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', Gelatinous CubeRoom #90, 30' x 50', EmptyRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', EmptyRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', Idol of ChaosRoom #96, 30' x 30', DuergarRoom #97, 30' x 30', ChitineRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', EmptyRoom #100, 50' x 30', Poison Gas Trap, Hidden TreasureRoom #101, 30' x 30', EmptyRoom #102, 30' x 50', EmptyRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', Kobold Scale Sorcerer and 1 x KoboldRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', EmptyRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', Arrow Trap, Hidden TreasureRoom #110, 30' x 50', SvirfneblinRoom #111, 30' x 30', EmptyRoom #112, 30' x 30', 3 x DerroRoom #113, 30' x 30', OrogRoom #114, 50' x 50', MimicRoom #115, 30' x 30', Adult KruthikRoom #116, 30' x 30', Xvart and 7 x RatRoom #117, 30' x 30', Hidden TreasureRoom #118, 30' x 50', EmptyRoom #119, 50' x 30', EmptyRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', EmptyRoom #122, 30' x 50', Kobold Dragonshield and 1 x KoboldRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', EmptyRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', 2 x Chitine, Earthmaw Trap, Hidden TreasureRoom #127, 50' x 50', EmptyRoom #128, 30' x 50', Kobold Inventor and 5 x KoboldRoom #129, 30' x 30', EmptyRoom #130, 30' x 50', 2 x Myconid AdultRoom #131, 30' x 50', EmptyRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', Young Kruthik and 1 x Adult KruthikRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', Orc and 1 x Half-ogreRoom #137, 30' x 50', EmptyRoom #138, 50' x 30', EmptyRoom #139, 30' x 30', EmptyRoom #140, 50' x 50', Chain FlailRoom #141, 50' x 30', Duergar Mind MasterRoom #142, 30' x 50', Derro and 1 x Oblex SpawnRoom #143, 50' x 30', 4 x GoblinRoom #144, 50' x 50', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', Firenewt Warrior, Rune of ParalyzationRoom #147, 50' x 30', ChitineRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', EmptyRoom #150, 30' x 50', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #151, 50' x 50', EmptyRoom #152, 50' x 50', Gelatinous CubeRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', Myconid Adult and 1 x Quaggoth Spore ServantRoom #155, 30' x 30', EmptyRoom #156, 30' x 50', EmptyRoom #157, 30' x 30', EmptyRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', Earthmaw TrapRoom #160, 50' x 50', Orc Nurtured One of Yurtrus and 1 x OrcRoom #161, 30' x 30', ChitineRoom #162, 30' x 50', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #163, 30' x 50', Duergar Mind MasterRoom #164, 50' x 30', EmptyRoom #165, 30' x 50', Young Kruthik and 1 x Adult KruthikRoom #166, 30' x 50', EmptyRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', Idol of Law, Hidden TreasureRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', Myconid AdultRoom #172, 30' x 30', 4 x DrowRoom #173, 30' x 50', EmptyRoom #174, 50' x 30', 2 x DerroRoom #175, 30' x 50', EmptyRoom #176, 30' x 50', EmptyRoom #177, 30' x 50', EmptyRoom #178, 30' x 50', Xvart Warlock of Raxivort and 1 x XvartRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', EmptyRoom #181, 50' x 50', Young Kruthik and 1 x Adult KruthikRoom #182, 30' x 30', MimicRoom #183, 30' x 30', EmptyRoom #184, 30' x 30', EmptyRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', Myconid AdultRoom #187, 50' x 50', EmptyRoom #188, 50' x 30', Female Steeder and 1 x Male SteederRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', Chain Flail, Hidden TreasureRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', Young Kruthik and 1 x Adult KruthikRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', Earthmaw Trap, Hidden TreasureRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', Kuo-toa Whip and 1 x Kuo-toaRoom #199, 50' x 50', MimicRoom #200, 30' x 30', EmptyRoom #201, 30' x 30', MeazelRoom #202, 50' x 50', EmptyRoom #203, 50' x 50', EmptyRoom #204, 50' x 30', DuergarRoom #205, 50' x 50', 5 x XvartRoom #206, 50' x 50', EmptyRoom #207, 30' x 30', EmptyRoom #208, 50' x 30', Nilbog and 1 x GoblinRoom #209, 30' x 50', Drow and 1 x Giant SpiderRoom #210, 50' x 30', Kobold Scale Sorcerer and 2 x KoboldRoom #211, 50' x 50', Xvart Warlock of Raxivort and 2 x XvartRoom #212, 50' x 50', EmptyRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', Kobold Inventor and 5 x KoboldRoom #215, 50' x 50', Kuo-toa Whip and 1 x Kuo-toaRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', EmptyRoom #218, 30' x 50', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #219, 50' x 50', OrogRoom #220, 30' x 50', EmptyRoom #221, 30' x 30', EmptyRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', EmptyRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', Kuo-toa Whip and 1 x Kuo-toaRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', Adult KruthikRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', Nilbog and 1 x Goblin, Rune of ConfusionRoom #230, 30' x 50', Duergar Mind MasterRoom #231, 30' x 50', ChitineRoom #232, 50' x 50', Young Kruthik and 1 x Adult Kruthik, Electrified Floortile, Hidden TreasureRoom #233, 50' x 30', Poison Gas Trap, Hidden TreasureRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', 2 x Derro and 1 x Oblex SpawnRoom #236, 50' x 30', EmptyRoom #237, 30' x 30', Kobold Scale Sorcerer and 1 x KoboldRoom #238, 30' x 50', 3 x DerroRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', EmptyRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', Symbol of Panic, Hidden TreasureRoom #243, 30' x 30', Fire Spray, Hidden TreasureRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', Orc and 1 x Half-ogre, Net Trap, Hidden TreasureRoom #246, 30' x 30', Gelatinous Cube, Rune of Fear, Hidden TreasureRoom #247, 30' x 50', Goblin Boss and 1 x GoblinRoom #248, 50' x 30', Xvart and 9 x RatRoom #249, 30' x 30', 2 x GoblinRoom #250, 30' x 30', Nilbog and 1 x GoblinRoom #251, 50' x 50', EmptyRoom #252, 50' x 50', Xvart Warlock of Raxivort and 1 x XvartRoom #253, 30' x 50', EmptyRoom #254, 30' x 30', Orc Nurtured One of Yurtrus and 1 x OrcRoom #255, 50' x 50', Kobold Dragonshield and 1 x KoboldRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', EmptyRoom #259, 50' x 30', EmptyRoom #260, 30' x 50', 2 x Xvart and 4 x Giant RatRoom #261, 30' x 30', EmptyRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', Duergar Mind MasterRoom #264, 50' x 50', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #265, 30' x 50', Adult KruthikRoom #266, 30' x 50', EmptyRoom #267, 30' x 30', 2 x Kobold InventorRoom #268, 30' x 30', Kuo-toa Whip and 1 x Kuo-toa, Concealed Pit, Hidden TreasureRoom #269, 50' x 50', 3 x XvartRoom #270, 50' x 50', Nilbog and 1 x GoblinRoom #271, 30' x 30', Kobold Scale Sorcerer and 1 x KoboldRoom #272, 30' x 50', OrogRoom #273, 30' x 50', Gelatinous CubeRoom #274, 30' x 30', 2 x DrowRoom #275, 30' x 50', 2 x SvirfneblinRoom #276, 50' x 50', Earthmaw Trap, Hidden TreasureRoom #277, 30' x 50', Female Steeder and 1 x Male SteederRoom #278, 50' x 30', Bugbear and 1 x GoblinRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', EmptyRoom #282, 30' x 30', Duergar Mind MasterRoom #283, 50' x 30', EmptyRoom #284, 30' x 50', Bugbear and 1 x GoblinRoom #285, 50' x 50', EmptyRoom #286, 30' x 50', EmptyRoom #287, 50' x 50', EmptyRoom #288, 30' x 30', EmptyRoom #289, 50' x 30', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #290, 30' x 30', Xvart and 7 x RatRoom #291, 50' x 30', Hidden TreasureRoom #292, 30' x 50', Young Kruthik and 1 x Adult KruthikRoom #293, 50' x 30', EmptyRoom #294, 30' x 30', Kobold Dragonshield and 1 x KoboldRoom #295, 50' x 30', Duergar Mind MasterRoom #296, 30' x 30', Kuo-toa Whip and 1 x Kuo-toaRoom #297, 30' x 30', EmptyRoom #298, 30' x 30', Orc and 1 x Half-ogreRoom #299, 50' x 50', EmptyRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', EmptyRoom #302, 30' x 30', Nilbog and 1 x Goblin, Poison Gas Trap, Hidden TreasureRoom #303, 30' x 30', EmptyRoom #304, 30' x 50', EmptyRoom #305, 30' x 50', 2 x Goblin and 2 x WolfRoom #306, 30' x 50', EmptyRoom #307, 30' x 50', EmptyRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', Gelatinous CubeRoom #310, 30' x 30', EmptyRoom #311, 30' x 50', Firenewt WarriorRoom #312, 30' x 30', Xvart and 3 x RatRoom #313, 50' x 50', Hobgoblin and 1 x GoblinRoom #314, 50' x 30', Hobgoblin and 2 x GoblinRoom #315, 30' x 30', EmptyRoom #316, 50' x 50', Young Kruthik and 1 x Adult KruthikRoom #317, 30' x 30', EmptyRoom #318, 30' x 30', Goblin Boss and 1 x GoblinRoom #319, 30' x 50', ChitineRoom #320, 30' x 50', Female Steeder and 1 x Male SteederRoom #321, 50' x 50', Duergar Mind MasterRoom #322, 50' x 30', Xvart and 10 x RatRoom #323, 30' x 50', EmptyRoom #324, 30' x 50', EmptyRoom #325, 30' x 50', Goblin Boss and 1 x GoblinRoom #326, 50' x 30', Duergar Mind MasterRoom #327, 30' x 30', 2 x Xvart and 4 x Giant Rat, Scythe BladeRoom #328, 50' x 50', Goblin Boss and 1 x GoblinRoom #329, 30' x 30', Duergar Mind MasterRoom #330, 50' x 50', 2 x Chitine, Poison Gas Trap, Hidden TreasureRoom #331, 50' x 50', EmptyRoom #332, 30' x 50', OrogRoom #333, 50' x 30', Kobold Dragonshield and 2 x KoboldRoom #334, 50' x 50', EmptyRoom #335, 30' x 30', EmptyRoom #336, 30' x 50', 2 x DrowRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', MimicRoom #339, 30' x 30', EmptyRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', DuergarRoom #342, 30' x 30', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #343, 30' x 50', EmptyRoom #344, 50' x 50', Adult KruthikRoom #345, 30' x 30', EmptyRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', Young Kruthik and 1 x Adult KruthikRoom #348, 50' x 30', ChitineRoom #349, 30' x 50', Female Steeder and 1 x Male SteederRoom #350, 30' x 50', Kobold Dragonshield and 1 x KoboldRoom #351, 50' x 30', Myconid AdultRoom #352, 30' x 30', 2 x Myconid AdultRoom #353, 50' x 50', Hidden TreasureRoom #354, 50' x 30', Kuo-toa Whip and 1 x Kuo-toa, Falling Block, Hidden TreasureRoom #355, 30' x 30', Thunderstone Mine, Hidden TreasureRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', EmptyRoom #359, 50' x 30', EmptyRoom #360, 30' x 50', Goblin Boss and 1 x GoblinRoom #361, 30' x 30', Gelatinous Cube, Fire SprayRoom #362, 50' x 30', EmptyRoom #363, 50' x 30', EmptyRoom #364, 30' x 50', 7 x Xvart, Earthmaw TrapRoom #365, 30' x 30', 5 x XvartRoom #366, 50' x 30', EmptyRoom #367, 50' x 30', Female Steeder and 1 x Male Steeder, Hidden TreasureRoom #368, 30' x 30', EmptyRoom #369, 30' x 30', Kobold Scale Sorcerer and 1 x KoboldRoom #370, 50' x 50', EmptyRoom #371, 50' x 50', Orc Nurtured One of Yurtrus and 1 x Orc, Net Trap, Hidden TreasureRoom #372, 30' x 30', EmptyRoom #373, 30' x 50', EmptyRoom #374, 30' x 30', 2 x Kobold InventorRoom #375, 30' x 30', Hobgoblin and 2 x Goblin, Rune of Paralyzation, Hidden TreasureRoom #376, 50' x 50', EmptyRoom #377, 30' x 30', EmptyRoom #378, 30' x 50', Orc Nurtured One of Yurtrus and 1 x OrcRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', Bugbear, Rune of ParalyzationRoom #383, 30' x 50', Kuo-toa Whip and 1 x Kuo-toa, Chain FlailRoom #384, 50' x 50', Hidden TreasureRoom #385, 30' x 30', EmptyRoom #386, 50' x 30', Kobold Inventor and 4 x KoboldRoom #387, 30' x 50', Gelatinous CubeRoom #388, 30' x 30', Bugbear and 1 x GoblinRoom #389, 30' x 30', EmptyRoom #390, 50' x 50', EmptyRoom #391, 30' x 50', Orc and 1 x Half-ogreRoom #392, 30' x 30', 2 x ChitineRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', EmptyRoom #395, 30' x 50', Young Kruthik and 1 x Adult KruthikRoom #396, 30' x 30', Earthmaw Trap, Hidden TreasureRoom #397, 50' x 50', Orc and 1 x Half-ogreRoom #398, 30' x 50', 2 x DrowRoom #399, 30' x 30', Hidden TreasureRoom #400, 30' x 30', Rune of Fear, Hidden TreasureRoom #401, 30' x 50', Orc Nurtured One of Yurtrus and 1 x OrcRoom #402, 30' x 50', Firenewt Warrior and 1 x Giant StriderRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', SvirfneblinRoom #405, 30' x 50', Duergar, Hidden TreasureRoom #406, 30' x 50', Kobold Scale Sorcerer and 1 x Kobold, Fire SprayRoom #407, 30' x 30', MimicRoom #408, 50' x 30', Orc and 1 x Half-ogreRoom #409, 30' x 30', Bugbear and 1 x GoblinRoom #410, 30' x 50', EmptyRoom #411, 30' x 30', MimicRoom #412, 30' x 50', EmptyRoom #413, 30' x 30', EmptyRoom #414, 50' x 50', EmptyRoom #415, 30' x 30', EmptyRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', Kobold Dragonshield and 1 x Kobold, Acid Spray, Hidden TreasureRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', Kobold Dragonshield and 1 x KoboldRoom #420, 30' x 50', EmptyRoom #421, 30' x 30', Kobold Dragonshield and 2 x KoboldRoom #422, 50' x 50', EmptyRoom #423, 30' x 50', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', Orc and 1 x Half-ogreRoom #426, 30' x 30', MeazelRoom #427, 30' x 30', Concealed Pit, Hidden TreasureRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', Duergar Mind MasterRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', Goblin Boss and 1 x GoblinRoom #432, 30' x 50', MeazelRoom #433, 30' x 50', EmptyRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', Goblin Boss and 1 x GoblinRoom #436, 30' x 30', Duergar Mind MasterRoom #437, 50' x 50', 4 x DerroRoom #438, 50' x 30', 2 x ChitineRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', MeazelRoom #441, 30' x 50', Hobgoblin and 1 x BugbearRoom #442, 30' x 50', BugbearRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', Mimic, Guillotine BladeRoom #445, 30' x 30', EmptyRoom #446, 50' x 50', DuergarRoom #447, 30' x 30', Goblin and 1 x WolfRoom #448, 50' x 50', EmptyRoom #449, 50' x 30', Gelatinous CubeRoom #450, 50' x 30', EmptyRoom #451, 50' x 30', 2 x Firenewt WarriorRoom #452, 50' x 50', Orc and 1 x Half-ogreRoom #453, 30' x 30', 5 x XvartRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', Hidden TreasureRoom #457, 30' x 30', Arrow Trap, Hidden TreasureRoom #458, 30' x 30', Orc Nurtured One of Yurtrus and 1 x OrcRoom #459, 50' x 30', Falling BlockRoom #460, 50' x 50', Orc Nurtured One of Yurtrus and 1 x OrcRoom #461, 50' x 50', Ball Bearings, Hidden TreasureRoom #462, 30' x 50', EmptyRoom #463, 30' x 30', Guillotine BladeRoom #464, 50' x 30', EmptyRoom #465, 30' x 50', Xvart Warlock of Raxivort and 2 x Giant RatRoom #466, 30' x 30', Xvart Warlock of Raxivort and 2 x XvartRoom #467, 30' x 30', Duergar Mind MasterRoom #468, 30' x 50', EmptyRoom #469, 30' x 30', 4 x Drow, Acid Spray, Hidden TreasureRoom #470, 30' x 30', EmptyRoom #471, 50' x 30', EmptyRoom #472, 30' x 50', Concealed Pit, Hidden TreasureRoom #473, 30' x 30', Kuo-toa Whip and 1 x Kuo-toaRoom #474, 30' x 50', Kuo-toa Whip and 1 x Kuo-toa, Hidden TreasureRoom #475, 50' x 30', EmptyRoom #476, 30' x 30', Adult Kruthik, Hidden TreasureRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', Hobgoblin and 1 x BugbearRoom #479, 30' x 50', BugbearRoom #480, 30' x 30', Hidden TreasureRoom #481, 30' x 30', EmptyRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', Firenewt Warlock of Imix and 1 x Firenewt WarriorLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open) (slides up)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 10 to open)ArchwayLocked Stone Door (DC 10 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)Unlocked Iron Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open) (slides down)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open) (slides up)Locked Iron Door (DC 15 to open)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open) (slides down)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides down)ArchwayUnlocked Iron Door (60 hp) (slides to one side)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Locked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides down)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayLocked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayLocked Stone Door (DC 15 to open) (slides to one side)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayArchwayArchwayUnlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides to one side)Locked Iron Door (DC 20 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)A fountain of water sits in an alcove hereBurning torches in iron sconces line the corridorAn overwhelming stench fills the corridorThe walls here have been engraved with strange symbolsThe scent of ozone fills the corridorAcid SprayA fountain of water sits in an alcove here
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aBurning torches in iron sconces line the corridor
cAn overwhelming stench fills the corridor
eThe walls here have been engraved with strange symbols
iThe scent of ozone fills the corridor
mAcid Spray: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 1d10 acid damage for 1d4 rounds
nA fountain of water sits in an alcove here
rA fountain of water sits in an alcove here
Wandering Monsters
1Svirfneblin (cr 1/2, mm 164); easy, 100 xp; pulling a small cart of hemp rope and other trade goods
2Gelatinous Cube (cr 2, mm 242); deadly, 450 xp; gathered around an evil shrine
3Kobold Inventor (cr 1/4, motm 164, vgm 166) and 5 x Kobold (cr 1/8, mm 195); hard, 175 xp; scouting from another part of the dungeon
4Gelatinous Cube (cr 2, mm 242); deadly, 450 xp; wielding bizarre eldritch powers
5Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 450 xp; investigating a strange noise
6Bugbear (cr 1, mm 33) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp; tracking the party
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #22, inhabited by Duergar

Monster

2 x Svirfneblin (cr 1/2, mm 164); hard, 200 xp


Treasure: 13 cp; 14 sp

Trap

Ball Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save

Room #2
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #3, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Empty 
Room #3
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #2

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #4

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #23

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 7 gp; 21 cp

Trap

Rune of Dread: DC 10 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Room #4
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #3, inhabited by Kuo-toa Whip and 1 x Kuo-toa

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #5, inhabited by Duergar Mind Master

Empty 
Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #4

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #18, inhabited by 2 x Hobgoblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #29

Room Features

Part of the west wall has collapsed into the room, and someone has scrawled "Look to the left" on the north wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 2600 cp, 1300 sp, 40 gp, blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), obsidian (10 gp), rhodochrosite (10 gp), turquoise (10 gp), +2 Ammunition (20 crossbow bolts) (rare, dmg 150)

Room #6
West Entry

Archway

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #7

South Entry

Archway

→   Leads to room #32

Room Features

A mural of a legendary battle covers the ceiling, and a charred wooden shield lies in the south-east corner of the room

Room #7
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #6

East Entry

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Duergar Mind Master

Empty 
Room #8
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #9

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #24

Empty 
Room #9
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #8

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #25

Room Features

A stream of oil flows along a channel in the floor, and a tapestry of ghoulish carnage hangs from the south wall

Trap

Ice Dart Trap: DC 15 to find, DC 15 to disable; +6 to hit against one target, 2d10 cold damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


2600 cp, 800 sp, 70 gp, a bone shield brooch inlaid with gold (25 gp), a cloth robe threaded with copper (25 gp), a cloth robe trimmed with fur (25 gp), a copper salt cellar engraved with draconic runes (25 gp), a small woolen tapestry (25 gp), an earthenware plate painted with woodland imagery (25 gp), an obsidian rod engraved with arcane runes (25 gp), Figurine of Wondrous Power (golden lions) (rare, dmg 169)

Room #10
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by 2 x Chitine

Empty 
Room #11
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #10

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26

Room Features

A chute falls into the room from above, and a mural of arcane patterns covers the ceiling

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp


Treasure: 15 gp; 21 cp

Room #12
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by 2 x Chitine

South Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #35

South Entry #2

Archway

→   Leads to room #36

Empty 
Room #13
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #19

South Entry

Archway

→   Leads to room #36

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "Ottiag was here" on the west wall

Monster

2 x Myconid Adult (cr 1/2, mm 232); hard, 200 xp


Treasure: 18 cp; 9 gp

Room #14
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #38, inhabited by Kobold Dragonshield and 2 x Kobold

Room Features

A thumping sound can be faintly heard near the south wall, and several pieces of trash are scattered throughout the room

Monster

Hobgoblin (cr 1/2, mm 186) and 1 x Worg (cr 1/2, mm 341); hard, 200 xp


Treasure: 13 gp; 13 ep

Room #15
West Entry

Archway

→   Leads to room #21

Room Features

Someone has scrawled "Buchazuu fell here" in blood on the north wall, and several barrel staves are scattered throughout the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 12 sp; 19 cp

Room #16
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #17

Room Features

Someone has scrawled "Watch out for shadows" in goblin runes on the west wall, and several bent copper coins are scattered throughout the room

Monster

Mimic (cr 2, mm 220); deadly, 450 xp


Treasure: 1800 cp, 1000 sp, 70 gp, 3 x diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp), quartz (50 gp), sardonyx (50 gp), zircon (50 gp)

Room #17
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #16, inhabited by Mimic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by 2 x Svirfneblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

Empty 
Room #18
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5, inhabited by Duergar Mind Master

East Entry

Archway

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #31, inhabited by Duergar Mind Master

Monster

2 x Hobgoblin (cr 1/2, mm 186); hard, 200 xp


Treasure: 16 cp; 22 cp

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #13, inhabited by 2 x Myconid Adult

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

Part of the ceiling has collapsed into the room, and a rusted breastplate lies in the west side of the room

Room #20
South Entry

Archway

→   Leads to room #43, inhabited by Svirfneblin

Room Features

Someone has scrawled "Has anyone seen my invisible cloak?" on the south wall, and mysterious levers and mechanisms cover the west wall

Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by Kuo-toa Whip and 1 x Kuo-toa

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #39, inhabited by 4 x Derro

Empty 
Room #22
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #1, inhabited by 2 x Svirfneblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28, inhabited by Duergar Mind Master

Room Features

The floor is covered in perfect hexagonal tiles, and a stone sarcophagus sits in the north-west corner of the room

Monster

Duergar (cr 1, mm 122); medium, 200 xp


Treasure: 8 gp

Room #23
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #3, inhabited by Kuo-toa Whip and 1 x Kuo-toa

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry #2

Archway

→   Leads to room #29

Empty 
Room #24
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #8

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Duergar Mind Master

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #34

South Entry

Archway

→   Leads to room #50

Trap

Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 fire damage

Room #25
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #9

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #26

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51

Room Features

A well lies in the west side of the room, and a ruined gauntlet lies in the south-west corner of the room

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


2000 cp, 1500 sp, 70 gp, azurite (10 gp), blue quartz (10 gp), eye agate (10 gp), malachite (10 gp), moss agate (10 gp), obsidian (10 gp), rhodochrosite (10 gp)

Room #26
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by 2 x Chitine

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #25

South Entry

Unlocked Stone Door (60 hp)

Room Features

A chute descends from the room into a magical cyst below, and someone has scrawled "eight, four, ten, seven" in draconic script on the north wall

Room #27
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54, inhabited by Duergar Mind Master

Room Features

Someone has scrawled "You cannot kill it with wizardry" in draconic script on the south wall, and the sound of dripping water can be heard in the south-west corner of the room

Monster

Drow (cr 1/4, mm 128) and 1 x Giant Spider (cr 1, mm 328); medium, 250 xp


Treasure: 11 ep; 4 gp

Room #28
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #22, inhabited by Duergar

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Locked Iron Door (DC 15 to open)

Room Features

An altar of evil sits in the south-east corner of the room, and someone has scrawled an arcane symbol on the east wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 2300 cp, 500 sp, 70 gp, 3 x diamond (50 gp), citrine (50 gp), sardonyx (50 gp), 2 x star rose quartz (50 gp), Spell Scroll (Thunderwave) (common, dmg 200), 4 x Potion of Healing (common, dmg 187)

Room #29
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5, inhabited by Duergar Mind Master

West Entry

Archway

→   Leads to room #23

East Entry

Archway

→   Leads to room #30, inhabited by Goblin Boss and 1 x Goblin

Empty 
Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48, inhabited by 4 x Kobold Inventor

Room Features

The north and west walls have been engraved with glowing symbols, and the ceiling is covered with cobwebs

Monster

Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 1600 cp, 1000 sp, 20 gp, 2 x diamond (50 gp), jasper (50 gp), 3 x moonstone (50 gp), sardonyx (50 gp), Spell Scroll (True Strike) (common, dmg 200), Spell Scroll (Hail of Thorns) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #31
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #18, inhabited by 2 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55, inhabited by Orog

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #56

Room Features

A stream of blood flows along a channel in the floor, and a mouldy odor fills the west side of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 23 cp

Room #32
North Entry

Archway

→   Leads to room #6

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by Duergar Mind Master

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Duergar Mind Master

South Entry

Archway

→   Leads to room #56

Room Features

A chute falls into the room from above, and a stack of barrels filled with rotting fruit stands against the north wall

Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

South Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #49

Room Features

Someone has scrawled "ten, two, two, two, one" on the west wall, and a ring of keys lies in the north-east corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 2400 cp, 800 sp, 20 gp, a brass censer etched with draconic runes (25 gp), a brass orb inlaid with a meandros of copper (25 gp), a pewter orb set with a single chrysoberyl (25 gp), a wooden plate inlaid with a meandros of silver (25 gp), an agate salt cellar engraved with arcane runes (25 gp), an ivory comb engraved with arcane runes (25 gp), Cloak of Protection (uncommon, dmg 159), Gem of Brightness (uncommon, dmg 171), +1 Weapon (shortbow) (uncommon, dmg 213)

Room #34
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #24

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #50

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Trap

Rune of Paralyzation: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Room #35
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #12

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53, inhabited by Xvart and 8 x Rat

Room Features

A tapestry of ancient mythology hangs from the west wall, and a rusted chisel lies in the north-east corner of the room

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Archway

→   Leads to room #13, inhabited by 2 x Myconid Adult

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53, inhabited by Xvart and 8 x Rat

Room Features

A narrow shaft descends from the room into a magical cyst below, and an iron sarcophagus sits in the west side of the room

Room #37
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #43, inhabited by Svirfneblin

South Entry

Archway

→   Leads to room #58, inhabited by Young Kruthik and 1 x Adult Kruthik

Room Features

An altar of evil sits in the south-west corner of the room, and sporadic knocking can be faintly heard near the east wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 16 cp; 12 cp

Room #38
North Entry

Archway

→   Leads to room #14, inhabited by Hobgoblin and 1 x Worg

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Duergar Mind Master

Room Features

A balcony hangs from the west wall, and several headless statues are scattered throughout the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); deadly, 250 xp


Treasure: 17 gp; 10 gp; 15 ep

Room #39
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #21

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #62, inhabited by 3 x Xvart

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #63

Monster

4 x Derro (cr 1/4, motm 91, mtf 158); deadly, 200 xp


Treasure: 14 cp; 14 sp; 20 cp; 11 cp

Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #64, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

A narrow pit covered by iron bars lies in the north side of the room, and a pile of rotting wood lies in the south side of the room

Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #65

Empty 
Room #42
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28, inhabited by Duergar Mind Master

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #45, inhabited by Young Kruthik and 1 x Adult Kruthik

Empty 
Room #43
North Entry

Archway

→   Leads to room #20

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54, inhabited by Duergar Mind Master

Room Features

A magical idol in the north side of the room summons an air elemental to serve whomever sacrifices a gemstone upon it (but only once), and someone has scrawled a draconic face on the south wall

Monster

Svirfneblin (cr 1/2, mm 164); easy, 100 xp


Treasure: 15 sp

Room #44
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #61

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #45
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66

South Entry

Archway

→   Leads to room #72

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "The elf will betray you" on the west wall

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 10 gp; 16 gp

Room #46
North Entry

Locked Stone Door (DC 20 to open) (slides up)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by Orc and 1 x Half-ogre

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #66

Room Features

A group of demonic faces have been carved into the north wall, and an altar of evil sits in the west side of the room

Room #47
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #46

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48, inhabited by 4 x Kobold Inventor

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #73

Room Features

Lit candles are scattered across the floor, and someone has scrawled "Tiva was here" on the east wall

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 1500 cp, 800 sp, 100 gp, 2 x azurite (10 gp), 3 x banded agate (10 gp), eye agate (10 gp), malachite (10 gp), obsidian (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), Spell Scroll (Magic Missile) (common, dmg 200), Spell Scroll (Tasha's Hideous Laughter) (common, dmg 200), Driftglobe (uncommon, dmg 166), 2 x Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #48
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #30, inhabited by Goblin Boss and 1 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by Orc and 1 x Half-ogre

East Entry

Archway

→   Leads to room #55, inhabited by Orog

South Entry

Archway

→   Leads to room #74, inhabited by Orog

Room Features

A narrow shaft descends from the room into the next dungeon level down, and someone has scrawled "straight, left, right, straight" in dwarvish runes on the west wall

Monster

4 x Kobold Inventor (cr 1/4, motm 164, vgm 166); deadly, 200 xp


Treasure: 9 gp; 18 sp; 19 cp; 12 gp

Room #49
North Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #33, inhabited by Duergar Mind Master

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #50

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #68, inhabited by Gelatinous Cube

Room Features

A fountain of water sits against the east wall, and someone has scrawled "The Scepter of Tomes shall be lost until the Tower is broken and the Bridge of Scepters is broken" on the west wall

Room #50
North Entry

Archway

→   Leads to room #24

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #34

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #69

Empty 
Room #51
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #25

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #57, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

East Entry

Archway

→   Leads to room #52, inhabited by Orc and 1 x Half-ogre

Empty 
Room #52
North Entry

Unlocked Stone Door (60 hp)

West Entry

Archway

→   Leads to room #51

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #53, inhabited by Xvart and 8 x Rat

Room Features

A crater has been blasted into the floor in the west side of the room, and a pile of candles lies in the north-east corner of the room

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 2200 cp, 1000 sp, 60 gp, a bone puzzle box engraved with a labyrinth (25 gp), a fine steel bell engraved with elven script (25 gp), a jasper cup engraved with draconic runes (25 gp), a silver salt cellar engraved with draconic runes (25 gp), a steel rod etched with draconic scales (25 gp), a stoneware cup painted with floral imagery (25 gp), +1 Wand of the War Mage (uncommon, dmg 212), Boots of Elvenkind (uncommon, dmg 155), Boots of Striding and Springing (uncommon, dmg 156), Pearl of Power (uncommon, dmg 184)

Trap

Rune of Confusion: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds

Room #53
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #35

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #36

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #52, inhabited by Orc and 1 x Half-ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #58, inhabited by Young Kruthik and 1 x Adult Kruthik

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "Riffin died here, no honor among thieves" on the north wall

Monster

Xvart (cr 1/8, motm 267, vgm 200) and 8 x Rat (cr 0, mm 335); medium, 105 xp


Treasure: 13 gp; 17 cp; 10 sp; 12 cp; 17 sp; 20 cp; 14 sp; 17 cp; 5 ep

Room #54
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #27, inhabited by Drow and 1 x Giant Spider

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #43, inhabited by Svirfneblin

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #38, inhabited by Kobold Dragonshield and 2 x Kobold

South Entry

Archway

→   Leads to room #71

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 1300 cp, 1000 sp, 70 gp, a bone puzzle box set with a single spinel (25 gp), a bone rod inlaid with electrum (25 gp), a brocade merchant's cap adorned with a feather (25 gp), a steel ring engraved with draconic runes (25 gp), a wooden puzzle box inlaid with electrum (25 gp), an agate cup engraved with a labyrinth (25 gp)

Trap

Ice Dart Trap: DC 10 to find, DC 15 to disable; +6 to hit against one target, 2d10 cold damage

Room #55
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #31, inhabited by Duergar Mind Master

West Entry

Archway

→   Leads to room #48, inhabited by 4 x Kobold Inventor

East Entry

Archway

→   Leads to room #56

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #74, inhabited by Orog

Monster

Orog (cr 2, mm 247); deadly, 450 xp


Treasure: 1900 cp, 600 sp, 60 gp, azurite (10 gp), banded agate (10 gp), eye agate (10 gp), hematite (10 gp), malachite (10 gp), 2 x moss agate (10 gp), 2 x Potion of Water Breathing (uncommon, dmg 188)

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2000 cp, 800 sp, 70 gp, a rosewood chalice engraved with arcane runes (25 gp), a steel bowl etched with draconic scales (25 gp), a wooden chalice inlaid with ornate electrum scrollwork (25 gp), an earthenware tureen embossed with elven script (25 gp), Spell Scroll (Ray of Frost) (common, dmg 200)

Room #56
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #31, inhabited by Duergar Mind Master

North Entry #2

Archway

→   Leads to room #32

West Entry

Archway

→   Leads to room #55, inhabited by Orog

East Entry

Archway

→   Leads to room #67, inhabited by Goblin and 1 x Wolf

Empty 
Room #57
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #82

Room Features

A narrow ledge runs along the south and west walls, and someone has scrawled "Death comes on silent wings" on the west wall

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327); deadly, 250 xp


Treasure: 13 cp; 16 sp; 22 cp

Room #58
North Entry

Archway

→   Leads to room #37, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by Xvart and 8 x Rat

South Entry

Archway

→   Leads to room #85, inhabited by Duergar

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 15 cp; 11 gp

Room #59
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #60

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #85, inhabited by Duergar

Trap

Caltrops: affects all targets within a 10 ft. square area, DC 15 save or stop moving and take 1 piercing damage, creatures moving at half-speed do not need to make the save

Room #60
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #59

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Duergar Mind Master

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86

Room Features

Someone has scrawled "In the Forest of Death, when the Wound is healed, the Tree of Thunder shall be found" on the south wall, and a corroded iron key hangs from a hook on the walls

Trap

Earthmaw Trap: DC 15 to find, DC 15 to disable; +7 to hit against one target, 2d10 piercing damage

Room #61
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #71

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #44

Room Features

Burning torches in iron sconces line the east wall, and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the east wall

Room #62
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #39, inhabited by 4 x Derro

Room Features

Numerous pillars line the east and west walls, and someone has scrawled "five, one, eight, seven, seven, five" in draconic script on the north wall

Monster

3 x Xvart (cr 1/8, motm 267, vgm 200); easy, 75 xp


Treasure: 10 ep; 10 gp; 7 gp

Room #63
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #39, inhabited by 4 x Derro

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #87, inhabited by 2 x Myconid Adult

Room Features

Several square holes are cut into the north and south walls, and skeletons hang from chains and manacles against the north and east walls

Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #40

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #65

South Entry

Archway

→   Leads to room #79

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 2300 cp, 1000 sp, 30 gp, bloodstone (50 gp), chrysoprase (50 gp), onyx (50 gp), star rose quartz (50 gp)

Room #65
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #64, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

South Entry

Archway

Empty 
Room #66
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45, inhabited by Young Kruthik and 1 x Adult Kruthik

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #73

Empty 
Room #67
West Entry

Archway

→   Leads to room #56

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #68, inhabited by Gelatinous Cube

Room Features

The floor is covered in perfect hexagonal tiles, and a simple fireplace sits against the west wall

Monster

Goblin (cr 1/4, mm 166) and 1 x Wolf (cr 1/4, mm 341); easy, 100 xp


Treasure: 17 ep; 9 ep

Room #68
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #49

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #67, inhabited by Goblin and 1 x Wolf

Monster

Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 1400 cp, 1200 sp, 100 gp, 5 x diamond (50 gp), bloodstone (50 gp), citrine (50 gp), jasper (50 gp), sardonyx (50 gp), 2 x star rose quartz (50 gp)

Room #69
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #50

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stone dais and throne sits in the north-east corner of the room, and wisps of blue flame fill the east side of the room

Room #70
East Entry

Archway

→   Leads to room #76, inhabited by Orc and 1 x Half-ogre

Room Features

A tapestry of geometric patterns hangs from the west wall, and lit candles are scattered across the floor

Room #71
North Entry

Archway

→   Leads to room #54, inhabited by Duergar Mind Master

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #61

East Entry #2

Archway

→   Leads to room #77, inhabited by 2 x Chitine

Room Features

A large kiln and coal bin sit in the center of the room, and a pile of spoiled meat lies in the south side of the room

Room #72
North Entry

Archway

→   Leads to room #45, inhabited by Young Kruthik and 1 x Adult Kruthik

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Several iron cages are scattered throughout the room, and a ruined gauntlet lies in the north side of the room

Room #73
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #47, inhabited by Orc and 1 x Half-ogre

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #66

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #74, inhabited by Orog

South Entry

Archway

→   Leads to room #96, inhabited by Duergar

Empty 
Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by 4 x Kobold Inventor

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #55, inhabited by Orog

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #73

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #75

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89, inhabited by Gelatinous Cube

South Entry #2

Locked Stone Door (DC 20 to open)

Monster

Orog (cr 2, mm 247); deadly, 450 xp


Treasure: 23 cp

Room #75
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #74, inhabited by Orog

Empty 
Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84, inhabited by Firenewt Warrior

South Entry

Archway

→   Leads to room #100

Room Features

A stone stair ascends towards the west wall, and someone has scrawled "Adard fell here, his spirit broken" on the east wall

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 1800 cp, 1100 sp, 120 gp, 4 x diamond (50 gp), carnelian (50 gp), citrine (50 gp), moonstone (50 gp)

Room #77
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Archway

→   Leads to room #71

East Entry

Archway

→   Leads to room #78

South Entry

Archway

→   Leads to room #94

Room Features

The sound of chimes fills the room, and a shattered hammer lies in the south side of the room

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp


Treasure: 1900 cp, 400 sp, 90 gp, a bone rod inlaid with silver (25 gp), a cloth gown threaded with copper (25 gp), a jasper salt cellar engraved with a labyrinth (25 gp), a pair of brocade gloves trimmed with fox fur (25 gp), an earthenware bowl painted with noble imagery (25 gp), Potion of Greater Healing (uncommon, dmg 187), Wand of Magic Detection (uncommon, dmg 211)

Room #78
West Entry #1

Archway

→   Leads to room #77, inhabited by 2 x Chitine

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #79
North Entry

Archway

→   Leads to room #64, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #80, inhabited by Kobold Inventor and 1 x Kobold

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105

Empty 
Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Archway

Monster

Kobold Inventor (cr 1/4, motm 164, vgm 166) and 1 x Kobold (cr 1/8, mm 195); easy, 75 xp


Treasure: 9 gp; 14 cp

Room #81
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #91

Room Features

A magical mural on the south wall can be used to scry upon any known individual within the dungeon, and several square holes are cut into the south wall

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 20 cp; 10 ep

Room #82
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

South Entry

Unlocked Iron Door (60 hp)

Room Features

Part of the ceiling has collapsed into the room, and an overwhelming stench fills the north-west corner of the room

Room #83
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #100

Room Features

A rope ascends to a wooden platform in the north side of the room, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Monster

Bugbear (cr 1, mm 33) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 1900 cp, 1500 sp, 60 gp, 2 x diamond (50 gp), 2 x bloodstone (50 gp), chalcedony (50 gp), chrysoprase (50 gp), Keoghtom's Ointment (uncommon, dmg 179), Potion of Water Breathing (uncommon, dmg 188), Robe of Useful Items (10 other patches) (uncommon, dmg 195), Saddle of the Cavalier (uncommon, dmg 199)

Room #84
West Entry

Archway

→   Leads to room #76, inhabited by Orc and 1 x Half-ogre

South Entry

Archway

→   Leads to room #101

Monster

Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 100 xp


Treasure: 13 gp

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by Young Kruthik and 1 x Adult Kruthik

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #59

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #109

Monster

Duergar (cr 1, mm 122); medium, 200 xp


Treasure: 17 cp

Room #86
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #92

South Entry

Archway

→   Leads to room #110, inhabited by Svirfneblin

Room Features

The floor is covered with scorch marks, and a broken door lies in the center of the room

Room #87
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #63

South Entry

Locked Stone Door (DC 10 to open)

Monster

2 x Myconid Adult (cr 1/2, mm 232); hard, 200 xp


Treasure: 7 gp; 24 cp

Room #88
North Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by 3 x Derro

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #113, inhabited by Orog

Room Features

A stone ramp ascends towards the south wall, and skeletons hang from chains and manacles against the north and west walls

Room #89
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by Orog

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97, inhabited by Chitine

South Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #115, inhabited by Adult Kruthik

Room Features

An iron chandelier hangs from the ceiling in the south-east corner of the room, and the ceiling is covered with cobwebs

Monster

Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 12 sp

Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Archway

→   Leads to room #98

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #91
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #81, inhabited by Young Kruthik and 1 x Adult Kruthik

West Entry #2

Archway

→   Leads to room #98

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Empty 
Room #92
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #86

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #93

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #120

Room Features

A set of demonic war masks hangs on the west wall, and a clanking sound fills the room

Room #93
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #92

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #111

Room Features

Someone has scrawled "Upon the solstice in the Year of Iron, in the Labyrinth of Brass, the Last Castle shall be lost" on the north wall, and the floor is covered with bones

Room #94
North Entry

Archway

→   Leads to room #77, inhabited by 2 x Chitine

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #111

Room Features

An altar of evil sits in the north-west corner of the room, and chanting fills the room

Room #95
West Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #123

Room Features

A stone sarcophagus sits in the north-east corner of the room, and a foul odor fills the east side of the room

Trap

Idol of Chaos: DC 15 to find, DC 15 to disable; affects lawful creatures which touch the idol, DC 18 save or take 4d10 damage and become confused (phb 224) for 1d4 rounds

Room #96
North Entry

Archway

→   Leads to room #73

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #113, inhabited by Orog

Room Features

Someone has scrawled "The blue dragon is not a dragon" on the south wall, and the walls are covered with veins of black crystal

Monster

Duergar (cr 1, mm 122); medium, 200 xp


Treasure: 9 gp

Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89, inhabited by Gelatinous Cube

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106

Room Features

Someone has scrawled "Don't lose your head" in blood on the north wall, and jagged steel blades project from cracks in the south and west walls

Monster

Chitine (cr 1/2, motm 75, vgm 131); easy, 100 xp


Treasure: 13 ep

Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Archway

→   Leads to room #91

South Entry

Locked Iron Door (DC 25 to open)

Room Features

Someone has scrawled "Finy's Guild killed fourteen orcs here" on the south wall, and a rusted chain shirt lies in the west side of the room

Room #99
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107

South Entry

Unlocked Stone Door (60 hp)

Room Features

A group of demonic faces have been carved into the north wall, and a rusted chain shirt lies in the south-west corner of the room

Room #100
North Entry

Archway

→   Leads to room #76, inhabited by Orc and 1 x Half-ogre

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #83, inhabited by Bugbear and 1 x Goblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 2d10 poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2100 cp, 1400 sp, 110 gp, a malachite cup inlaid with a filigree of gold (25 gp), a malachite cup set with blue spinel (25 gp), an obsidian scepter engraved with draconic runes (25 gp), Potion of Water Breathing (uncommon, dmg 188)

Room #101
North Entry

Archway

→   Leads to room #84, inhabited by Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102

Empty 
Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101

Room Features

A narrow shaft falls into the room from above, and an unidentifiable odor fills the south side of the room

Room #103
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104, inhabited by Kobold Scale Sorcerer and 1 x Kobold

Room Features

A set of demonic war masks hangs on the west wall, and a toppled statue lies in the west side of the room

Room #104
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #103

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #121

South Entry #2

Archway

→   Leads to room #122, inhabited by Kobold Dragonshield and 1 x Kobold

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 12 cp; 8 gp

Room #105
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #79

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Locked Stone Door (DC 15 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #123

Empty 
Room #106
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97, inhabited by Chitine

South Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #124

Room Features

A stone dais sits in the south side of the room, and a briny odor fills the room

Room #107
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #99

East Entry

Archway

→   Leads to room #108

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

Empty 
Room #108
West Entry

Archway

→   Leads to room #107

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Empty 
Room #109
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #85, inhabited by Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #110, inhabited by Svirfneblin

South Entry

Archway

Trap

Arrow Trap: DC 15 to find, DC 15 to disable; +5 to hit against one target, 1d10 piercing damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1800 cp, 1000 sp, 100 gp, 2 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), sardonyx (50 gp), 2 x star rose quartz (50 gp), +2 Ammunition (20 sling bullets) (rare, dmg 150), Potion of Diminution (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187)

Room #110
North Entry

Archway

→   Leads to room #86

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #109

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #138

Room Features

A tile labyrinth covers the floor, and an altar of evil sits in the west side of the room

Monster

Svirfneblin (cr 1/2, mm 164); easy, 100 xp


Treasure: 16 sp

Room #111
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #94

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #93

Empty 
Room #112
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #88

East Entry

Archway

→   Leads to room #113, inhabited by Orog

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131

Monster

3 x Derro (cr 1/4, motm 91, mtf 158); hard, 150 xp


Treasure: 21 cp; 10 cp; 20 cp

Room #113
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #88

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #96, inhabited by Duergar

West Entry

Archway

→   Leads to room #112, inhabited by 3 x Derro

South Entry

Locked Stone Door (DC 15 to open)

Room Features

Several square holes are cut into the ceiling and floor, and a tile labyrinth covers the floor

Monster

Orog (cr 2, mm 247); deadly, 450 xp


Treasure: 19 cp

Room #114
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The room has a high domed ceiling, and a tapestry of geometric patterns hangs from the west wall

Monster

Mimic (cr 2, mm 220); deadly, 450 xp


Treasure: 1400 cp, 900 sp, 40 gp, banded agate (10 gp), blue quartz (10 gp), 2 x obsidian (10 gp), rhodochrosite (10 gp)

Room #115
North Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #89, inhabited by Gelatinous Cube

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 450 xp


Treasure: 17 sp

Room #116
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Several headless statues are scattered throughout the room, and a pile of broken glass lies in the south-west corner of the room

Monster

Xvart (cr 1/8, motm 267, vgm 200) and 7 x Rat (cr 0, mm 335); medium, 95 xp


Treasure: 23 cp; 10 sp; 13 cp; 12 ep; 19 cp; 12 cp; 19 cp; 8 ep

Room #117
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134, inhabited by Young Kruthik and 1 x Adult Kruthik

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Symbol of Petrification: DC 20 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified


2300 cp, 1200 sp, 120 gp, 5 x diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp), moonstone (50 gp), Spell Scroll (Hallow) (rare, dmg 200), Elixir of Health (rare, dmg 168), Potion of Superior Healing (rare, dmg 187)

Room #118
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #100

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #108

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #143, inhabited by 4 x Goblin

Room Features

The ceiling is covered with cobwebs, and several rotten apples are scattered throughout the room

Room #119
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #127

Room Features

A faded and torn tapestry hangs from the east wall, and the scent of urine fills the north side of the room

Room #120
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #128, inhabited by Kobold Inventor and 5 x Kobold

South Entry

Archway

→   Leads to room #138

Room Features

Someone has scrawled an arcane symbol on the west wall, and several adventurer corpses are scattered throughout the room

Room #121
North Entry

Archway

→   Leads to room #104, inhabited by Kobold Scale Sorcerer and 1 x Kobold

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #122, inhabited by Kobold Dragonshield and 1 x Kobold

Room Features

Someone has scrawled "Run away!" on the east wall, and a charred club lies in the south side of the room

Room #122
North Entry #1

Archway

→   Leads to room #104, inhabited by Kobold Scale Sorcerer and 1 x Kobold

North Entry #2

Locked Stone Door (DC 25 to open)

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #121

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #146, inhabited by Firenewt Warrior

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 22 cp; 8 gp

Room #123
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #95

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105

Empty 
Room #124
North Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #106

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #125

Empty 
Room #125
North Entry

Unlocked Stone Door (60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #124

East Entry

Unlocked Stone Door (60 hp)

Room Features

Spirals of red stones cover the floor, and the walls are covered with veins of metal

Room #126
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #135

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #142, inhabited by Derro and 1 x Oblex Spawn

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp


Treasure: 16 sp; 8 ep

Trap

Earthmaw Trap: DC 15 to find, DC 10 to disable; +8 to hit against one target, 2d10 piercing damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Rune of Hypnosis: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become incapacitated for 1d4 rounds


1400 cp, 800 sp, 80 gp, 2 x diamond (50 gp), carnelian (50 gp), 2 x citrine (50 gp), Eyes of the Eagle (uncommon, dmg 168), Gem of Brightness (uncommon, dmg 171), Gloves of Missile Snaring (uncommon, dmg 172), +1 Weapon (longbow) (uncommon, dmg 213)

Room #127
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119

East Entry

Locked Iron Door (DC 20 to open)

Empty 
Room #128
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #120

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #129

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #151

Monster

Kobold Inventor (cr 1/4, motm 164, vgm 166) and 5 x Kobold (cr 1/8, mm 195); hard, 175 xp


Treasure: 12 cp; 12 ep; 19 cp; 6 sp; 17 sp; 13 gp

Room #129
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #128, inhabited by Kobold Inventor and 5 x Kobold

South Entry

Archway

→   Leads to room #144, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Empty 
Room #130
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #139

South Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #152, inhabited by Gelatinous Cube

Room Features

A tile mosaic of legendary monsters covers the floor, and the floor is covered with fungus

Monster

2 x Myconid Adult (cr 1/2, mm 232); hard, 200 xp


Treasure: 17 sp; 15 gp

Room #131
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by 3 x Derro

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #153

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154, inhabited by Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

The south and west walls have been engraved with geometric patterns, and burning torches in iron sconces line the north and east walls

Room #132
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp)

Empty 
Room #133
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115, inhabited by Adult Kruthik

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #155

Room Features

Someone has scrawled "Trespassers will be flayed alive" in goblin runes on the west wall, and a buzzing noise can be heard in the north-east corner of the room

Room #134
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #117

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #141, inhabited by Duergar Mind Master

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142, inhabited by Derro and 1 x Oblex Spawn

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #159

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 2600 cp, 1200 sp, 50 gp, a brass rapier engraved with thorned vines (25 gp), a copper ewer inlaid with silver (25 gp), a linen tabard trimmed with rabbit fur (25 gp), a set of crystal dice (25 gp), an agateware tile painted with woodland imagery (25 gp)

Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #126, inhabited by 2 x Chitine

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #148

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

A narrow ledge runs along the walls, and a tapestry of vile acts hangs from the east wall

Room #136
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #162, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

Someone has scrawled "Run away!" in blood on the north wall, and the walls are covered with bloodstains

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 13 sp; 15 ep

Room #137
East Entry #1

Archway

→   Leads to room #138

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #150, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

A stack of rotting wooden crates stands against the south wall, and someone has scrawled "Run away!" in blood on the north wall

Room #138
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #110, inhabited by Svirfneblin

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #151

Room Features

A magical mosaic on the west wall depicts the betrayal of whomever views it, and a pile of iron blobs lies in the east side of the room

Room #139
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #130, inhabited by 2 x Myconid Adult

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A balcony hangs from the south wall, and a stone sarcophagus sits in the north-east corner of the room

Room #140
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164

Room Features

Several square holes are cut into the ceiling and floor, and a tile labyrinth covers the floor

Trap

Chain Flail: DC 10 to find, DC 15 to disable; initiative +4, 1 attack per round, +8 to hit against all targets within 5 ft., 2d10 bludgeoning damage

Room #141
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #134, inhabited by Young Kruthik and 1 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #157

Room Features

Burning torches in iron sconces line the east and west walls, and ghostly wailing can be heard in the north-west corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 2700 cp, 1300 sp, 80 gp, blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), malachite (10 gp), moss agate (10 gp), obsidian (10 gp), tiger eye (10 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Invulnerability (rare, dmg 188)

Room #142
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #126, inhabited by 2 x Chitine

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Young Kruthik and 1 x Adult Kruthik

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #159

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #148

Monster

Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 100 xp


Treasure: 8 gp; 10 gp

Room #143
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

South Entry

Archway

→   Leads to room #161, inhabited by Chitine

Room Features

Part of the ceiling has collapsed into the room, and an iron sarcophagus sits in the south side of the room

Monster

4 x Goblin (cr 1/4, mm 166); deadly, 200 xp


Treasure: 1800 cp, 1200 sp, 60 gp, a cloth robe threaded with copper (25 gp), a cloth robe threaded with dyed silk (25 gp), a copper chime engraved with draconic scales (25 gp), a copper chime set with a single yellow sapphire (25 gp), an earthenware ewer embossed with draconic runes (25 gp), Spell Scroll (Ray of Frost) (common, dmg 200), Spell Scroll (Color Spray) (common, dmg 200), Spell Scroll (Command) (common, dmg 200), Spell Scroll (Disguise Self) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #144
North Entry

Archway

→   Leads to room #129

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

Room Features

Part of the south wall has collapsed into the room, and various torture devices are scattered throughout the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 2600 cp, 1500 sp, 120 gp, a bone chalice inlaid with ornate electrum scrollwork (25 gp), a bone rod engraved with draconic scales (25 gp), a linen sash trimmed with rabbit fur (25 gp)

Room #145
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

South Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #168

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #169

Empty 
Room #146
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #122, inhabited by Kobold Dragonshield and 1 x Kobold

South Entry

Archway

→   Leads to room #169

Monster

Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 100 xp


Treasure: 9 sp

Trap

Rune of Paralyzation: DC 20 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

East Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #157

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #165, inhabited by Young Kruthik and 1 x Adult Kruthik

Room Features

A faded and torn tapestry hangs from the south wall, and a splashing noise fills the room

Monster

Chitine (cr 1/2, motm 75, vgm 131); easy, 100 xp


Treasure: 19 sp

Room #148
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #135

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142, inhabited by Derro and 1 x Oblex Spawn

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #166

Empty 
Room #149
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136, inhabited by Orc and 1 x Half-ogre

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #163, inhabited by Duergar Mind Master

South Entry

Archway

→   Leads to room #174, inhabited by 2 x Derro

Empty 
Room #150
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #137

East Entry

Archway

→   Leads to room #151

Room Features

The south and west walls have been engraved with alien symbols, and someone has scrawled "gray, silver, jade, ruby" on the east wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 1700 cp, 1200 sp, 40 gp, a bone rod inlaid with a meandros of silver (25 gp), a brass circlet inlaid with a meandros of electrum (25 gp), a jasper salt cellar set with amethyst and chrysoberyl (25 gp), a pewter plate inlaid with ornate copper scrollwork (25 gp), a rosewood puzzle box set with a single amethyst (25 gp), a wooden coffer engraved with arcane runes (25 gp), an earthenware chalice painted with mythical creatures (25 gp), Oil of Etherealness (rare, dmg 183), Potion of Clairvoyance (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187)

Room #151
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #138

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #128, inhabited by Kobold Inventor and 5 x Kobold

West Entry

Archway

→   Leads to room #150, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167

Room Features

Someone has scrawled "Look to the ceiling" on the north wall, and a ruined chain shirt lies in the east side of the room

Room #152
North Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #130, inhabited by 2 x Myconid Adult

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #153

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #179

Room Features

A narrow shaft descends from the room into a plundered tomb below, and unintelligible whispering can be heard in the south-east corner of the room

Monster

Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 19 cp

Room #153
North Entry

Archway

→   Leads to room #131

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #152, inhabited by Gelatinous Cube

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179

Empty 
Room #154
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #170

Room Features

A magical statue in the north-west corner of the room answers simple questions about the dungeon (points directions), and several pieces of rotten fruit are scattered throughout the room

Monster

Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 300 xp


Treasure: 1500 cp, 900 sp, 70 gp, 2 x diamond (50 gp), 2 x carnelian (50 gp), 3 x chalcedony (50 gp), zircon (50 gp), Spell Scroll (Cordon of Arrows) (uncommon, dmg 200), Potion of Healing (common, dmg 187)

Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #133

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #171, inhabited by Myconid Adult

Room Features

A ruined siege weapon sits in the east side of the room, and several rotten apples are scattered throughout the room

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by Chitine

East Entry #2

Archway

→   Leads to room #165, inhabited by Young Kruthik and 1 x Adult Kruthik

Empty 
Room #157
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #141, inhabited by Duergar Mind Master

West Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #147, inhabited by Chitine

Empty 
Room #158
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Young Kruthik and 1 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #182, inhabited by Mimic

Room Features

A ladder ascends to a balcony hanging from the east wall, and the scent of smoke fills the center of the room

Room #159
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #134, inhabited by Young Kruthik and 1 x Adult Kruthik

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #142, inhabited by Derro and 1 x Oblex Spawn

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #166

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #183

Room Features

A narrow shaft descends from the room into a plundered tomb below, and numerous humanoid skulls are scattered throughout the room

Trap

Earthmaw Trap: DC 20 to find, DC 10 to disable; +6 to hit against one target, 2d10 piercing damage

Room #160
North Entry

Archway

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #185

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 1 x Orc (cr 1/2, mm 246); hard, 200 xp


Treasure: 10 gp; 21 sp

Room #161
North Entry

Archway

→   Leads to room #143, inhabited by 4 x Goblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #162, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #173

Room Features

The floor is covered with teeth, and several pieces of rotting wood are scattered throughout the room

Monster

Chitine (cr 1/2, motm 75, vgm 131); easy, 100 xp


Treasure: 19 cp

Room #162
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #136, inhabited by Orc and 1 x Half-ogre

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #161, inhabited by Chitine

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #173

Room Features

A well lies in the north side of the room, and a large kiln and coal bin sit in the south side of the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 1800 cp, 1000 sp, 90 gp, a brass mask engraved with arcane runes (25 gp), a pair of brocade gloves trimmed with fox fur (25 gp), a pewter torc set with lapis lazuli (25 gp), a pewter warhammer inlaid with silver (25 gp), a rosewood cup engraved with elven script (25 gp), a stoneware bowl painted with floral imagery (25 gp), Broom of Flying (uncommon, dmg 156)

Room #163
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #149

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "Iptiyannit fell here, not quick enough" on the south wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 14 gp

Room #164
North Entry #1

Locked Iron Door (DC 20 to open)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #140

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #180

Room Features

A large table and tin urn sit in the west side of the room, and a pair of dice lies in the south-west corner of the room

Room #165
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147, inhabited by Chitine

West Entry

Archway

→   Leads to room #156

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 13 sp; 11 ep

Room #166
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #148

East Entry #2

Archway

→   Leads to room #184

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189

Room Features

Someone has scrawled "The Blade of Virtue is reforged" on the east wall, and a sundered amulet lies in the south-west corner of the room

Room #167
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #168

Room Features

Several headless statues are scattered throughout the room, and flickering wisps of flame fill the north-west corner of the room

Room #168
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #145

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

Room Features

Someone has scrawled "The Bridge of Crowns shall be lost when east becomes west and the Oath of Beauty is broken" on the west wall, and the ceiling is covered with cobwebs

Trap

Idol of Law: DC 15 to find, DC 15 to disable; affects chaotic creatures which touch the idol, DC 12 save or take 2d10 damage and be stunned for 1 round

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1300 cp, 500 sp, 40 gp, azurite (10 gp), 2 x banded agate (10 gp), blue quartz (10 gp), lapis lazuli (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #169
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146, inhabited by Firenewt Warrior

South Entry

Archway

→   Leads to room #193

Room Features

Part of the ceiling has collapsed into the room, and a fountain of water sits against the east wall

Room #170
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #154, inhabited by Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #153

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #195

Room Features

A narrow ledge runs along the south and east walls, and someone has scrawled "ten, four, ten" on the west wall

Room #171
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #155

East Entry #1

Archway

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #181, inhabited by Young Kruthik and 1 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Room Features

A tile mosaic of a god of good covers the floor, and someone has scrawled "Kill them with acid" on the north wall

Monster

Myconid Adult (cr 1/2, mm 232); easy, 100 xp


Treasure: 23 cp

Room #172
East Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #188, inhabited by Female Steeder and 1 x Male Steeder

Room Features

A rope ascends to a wooden platform in the west side of the room, and someone has scrawled "Ukhund fell here, didn't see it coming" on the west wall

Monster

4 x Drow (cr 1/4, mm 128); deadly, 200 xp


Treasure: 2300 cp, 800 sp, 40 gp, a fine leather coinpurse trimmed with squirrel fur (25 gp), a leather scabbard tooled with draconic scales (25 gp), a malachite rod engraved with dwarven axeheads (25 gp), an earthenware tureen embossed with draconic runes (25 gp), Elven Chain (rare, dmg 168)

Room #173
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #161, inhabited by Chitine

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #162, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #186, inhabited by Myconid Adult

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by Meazel

Empty 
Room #174
North Entry

Archway

→   Leads to room #149

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

Room Features

Someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the west wall, and a pile of empty bottles lies in the north-west corner of the room

Monster

2 x Derro (cr 1/4, motm 91, mtf 158); easy, 100 xp


Treasure: 14 sp; 18 sp

Room #175
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174, inhabited by 2 x Derro

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

East Entry

Archway

→   Leads to room #176

South Entry

Archway

→   Leads to room #203

Empty 
Room #176
West Entry

Archway

→   Leads to room #175

East Entry

Archway

→   Leads to room #177

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #203

South Entry #2

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #204, inhabited by Duergar

Empty 
Room #177
West Entry

Archway

→   Leads to room #176

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by Duergar

Room Features

A magical altar of a god of dwarves in the north-west corner of the room heals all wounds of any dwarf within 30 feet (but only once), and a warped spear lies in the south-west corner of the room

Room #178
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194, inhabited by Young Kruthik and 1 x Adult Kruthik

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 1 x Xvart (cr 1/8, motm 267, vgm 200); medium, 225 xp


Treasure: 12 cp; 16 sp

Room #179
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #152, inhabited by Gelatinous Cube

North Entry #2

Archway

→   Leads to room #153

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #178, inhabited by Xvart Warlock of Raxivort and 1 x Xvart

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #194, inhabited by Young Kruthik and 1 x Adult Kruthik

Room Features

A shallow pit lies in the south-west corner of the room, and several adventurer corpses are scattered throughout the room

Room #180
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #164

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #196

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #197

Empty 
Room #181
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #171, inhabited by Myconid Adult

West Entry #2

Archway

→   Leads to room #197

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #188, inhabited by Female Steeder and 1 x Male Steeder

South Entry

Archway

→   Leads to room #206

Room Features

Someone has scrawled "Beneath the altar" in dwarvish runes on the east wall, and a ruined gauntlet lies in the west side of the room

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 19 sp; 1 pp

Room #182
North Entry #1

Unlocked Iron Door (60 hp) (slides to one side)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #158

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #183

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Monster

Mimic (cr 2, mm 220); deadly, 450 xp


Treasure: 2300 cp, 1400 sp, 110 gp, a fine steel dagger engraved with elven script (25 gp), a leather armor trimmed with rabbit fur (25 gp), a leather saddle tooled with elven script (25 gp), a necklace of rhodochrosite (25 gp), an earthenware tureen painted with woodland imagery (25 gp), Spell Scroll (Shocking Grasp) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #183
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #182, inhabited by Mimic

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #199, inhabited by Mimic

Room Features

A tile mosaic of vile acts covers the floor, and a pile of spoiled meat lies in the south side of the room

Room #184
West Entry

Archway

→   Leads to room #166

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #185

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200

Empty 
Room #185
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #160, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #184

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #173

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by Meazel

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #209, inhabited by Drow and 1 x Giant Spider

Room Features

A tile mosaic of ancient mythology covers the floor, and a charred wooden shield lies in the north side of the room

Room #186
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173

East Entry #1

Locked Stone Door (DC 15 to open) (slides up)

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #190

Monster

Myconid Adult (cr 1/2, mm 232); easy, 100 xp


Treasure: 9 gp

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #192

Room Features

Part of the west wall has collapsed into the room, and a mural of ghoulish carnage covers the ceiling

Room #188
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #172, inhabited by 4 x Drow

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #181, inhabited by Young Kruthik and 1 x Adult Kruthik

East Entry

Archway

→   Leads to room #198, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 1 x Male Steeder (cr 1/4, motm 231, mtf 238); medium, 250 xp


Treasure: 17 cp; 11 sp

Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #208, inhabited by Nilbog and 1 x Goblin

Room Features

Someone has scrawled "Don't lose your head" in orcish runes on the south wall, and several pieces of rotten fruit are scattered throughout the room

Room #190
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174, inhabited by 2 x Derro

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #186, inhabited by Myconid Adult

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202

Empty 
Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by 2 x Derro

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214, inhabited by Kobold Inventor and 5 x Kobold

Room Features

A wooden platform hangs over a deep pit in the east side of the room, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Room #192
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168

West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #187

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #210, inhabited by Kobold Scale Sorcerer and 2 x Kobold

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by Xvart Warlock of Raxivort and 2 x Xvart

Room Features

A stair ascends to a wooden platform in the south-west corner of the room, and iron chains hang from the ceiling in the north-west corner of the room

Trap

Chain Flail: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, +10 to hit against all targets within 5 ft., 4d10 bludgeoning damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1700 cp, 1700 sp, 120 gp, 6 x diamond (50 gp), chrysoprase (50 gp), jasper (50 gp), moonstone (50 gp), onyx (50 gp)

Room #193
North Entry

Archway

→   Leads to room #169

Room Features

The sound of horns can be heard in the north side of the room, and a rusted chain shirt lies in the center of the room

Room #194
North Entry

Archway

→   Leads to room #179

West Entry

Archway

→   Leads to room #178, inhabited by Xvart Warlock of Raxivort and 1 x Xvart

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #195

South Entry

Archway

→   Leads to room #217

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 1700 cp, 1200 sp, 80 gp, a bone rod engraved with a labyrinth (25 gp), a bone scepter set with star rose quartz (25 gp), a cloth robe threaded with dyed silk (25 gp), a cloth tabard trimmed with lynx fur (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), a marble brazier inlaid with ornate copper scrollwork (25 gp), a wooden plate engraved with elven script (25 gp), an earthenware tureen embossed with elven script (25 gp), Instrument of the Bards (Mac-Fuimidh cittern) (uncommon, dmg 176), +1 Weapon (spear) (uncommon, dmg 213)

Room #195
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #170

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #194, inhabited by Young Kruthik and 1 x Adult Kruthik

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #196

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #218, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

The floor is covered in square tiles, alternating white and black, and the north and east walls are covered with sword cuts

Room #196
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #180

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #195

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #219, inhabited by Orog

Trap

Earthmaw Trap: DC 15 to find, DC 20 to disable; +7 to hit against one target, 2d10 piercing damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2000 cp, 1100 sp, 40 gp, 2 x azurite (10 gp), banded agate (10 gp), malachite (10 gp), moss agate (10 gp), rhodochrosite (10 gp), turquoise (10 gp), Spell Scroll (Chromatic Orb) (common, dmg 200)

Room #197
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #180

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171, inhabited by Myconid Adult

East Entry #1

Archway

→   Leads to room #181, inhabited by Young Kruthik and 1 x Adult Kruthik

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #206

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #220

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182, inhabited by Mimic

West Entry

Archway

→   Leads to room #188, inhabited by Female Steeder and 1 x Male Steeder

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #212

Room Features

A set of demonic war masks hangs on the south wall, and someone has scrawled "gray, crimson" on the west wall

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 11 sp; 20 cp

Room #199
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #183

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

Monster

Mimic (cr 2, mm 220); deadly, 450 xp


Treasure: 20 cp

Room #200
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #184

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

East Entry #2

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #209, inhabited by Drow and 1 x Giant Spider

Room Features

Someone has scrawled a crude drawing of an orc on the west wall, and groaning fills the room

Room #201
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #213

Room Features

Several headless statues are scattered throughout the room, and groaning fills the room

Monster

Meazel (cr 1, motm 177, mtf 214); medium, 200 xp


Treasure: 2800 cp, 800 sp, 30 gp, a copper ring brooch set with citrine and star rose quartz (25 gp), a fine leather vest tooled with floral vines (25 gp), a leather vest trimmed with fox fur (25 gp), a linen merchant's cap threaded with electrum (25 gp), a malachite salt cellar set with a single star ruby (25 gp), a steel bowl inlaid with silver (25 gp), a wooden bowl set with pearl (25 gp), an earthenware tureen embossed with draconic runes (25 gp)

Room #202
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Kobold Inventor and 5 x Kobold

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #225, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Empty 
Room #203
North Entry #1

Archway

→   Leads to room #175

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #176

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #215, inhabited by Kuo-toa Whip and 1 x Kuo-toa

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #226

Room Features

Various torture devices are scattered throughout the room, and the scent of smoke fills the north-east corner of the room

Room #204
North Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #176

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #210, inhabited by Kobold Scale Sorcerer and 2 x Kobold

South Entry

Archway

→   Leads to room #215, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Room Features

A cube of solid stone stands in the north side of the room, and a putrid odor fills the room

Monster

Duergar (cr 1, mm 122); medium, 200 xp


Treasure: 15 ep

Room #205
East Entry

Archway

→   Leads to room #217

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229, inhabited by Nilbog and 1 x Goblin

Monster

5 x Xvart (cr 1/8, motm 267, vgm 200); medium, 125 xp


Treasure: 21 cp; 8 gp; 9 gp; 24 cp; 11 gp

Room #206
North Entry

Archway

→   Leads to room #181, inhabited by Young Kruthik and 1 x Adult Kruthik

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197

Room Features

A tapestry of vile acts hangs from the north wall, and someone has scrawled "Blica fell here" in blood on the west wall

Room #207
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #212

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221

Room Features

A large kiln and coal bin sit in the north side of the room, and several pieces of rotten bread are scattered throughout the room

Room #208
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #189

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #223

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and a pair of boots lies in the north side of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 14 cp; 24 sp

Room #209
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185

West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #200

East Entry #1

Locked Stone Door (DC 10 to open)

East Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #213

Monster

Drow (cr 1/4, mm 128) and 1 x Giant Spider (cr 1, mm 328); medium, 250 xp


Treasure: 15 gp; 9 gp

Room #210
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #204, inhabited by Duergar

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #228

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250 xp


Treasure: 2300 cp, 800 sp, 70 gp, a bone puzzle box set with chrysoberyl (25 gp), a brass crown etched with draconic runes (25 gp), a leather belt trimmed with lynx fur (25 gp), a linen mantle trimmed with rabbit fur (25 gp), an obsidian brazier engraved with dwarven axeheads (25 gp), Potion of Healing (common, dmg 187)

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #236

South Entry #2

Archway

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 250 xp


Treasure: 1600 cp, 900 sp, 70 gp, banded agate (10 gp), eye agate (10 gp), 2 x lapis lazuli (10 gp), malachite (10 gp), moss agate (10 gp), 2 x obsidian (10 gp), rhodochrosite (10 gp), 2 x tiger eye (10 gp)

Room #212
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #198, inhabited by Kuo-toa Whip and 1 x Kuo-toa

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

Room Features

A forge and anvil sit in the center of the room, and iron chains hang from the ceiling in the center of the room

Room #213
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by Meazel

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #209, inhabited by Drow and 1 x Giant Spider

South Entry

Archway

→   Leads to room #233

Room Features

A stair ascends to a catwalk hanging between the north and south walls, and a wooden ladder rests against the south wall

Room #214
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #191

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Kuo-toa Whip and 1 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

Room Features

A magical statue in the east side of the room answers questions with insults, and lit candles are scattered across the floor

Monster

Kobold Inventor (cr 1/4, motm 164, vgm 166) and 5 x Kobold (cr 1/8, mm 195); hard, 175 xp


Treasure: 22 cp; 16 sp; 16 cp; 19 cp; 12 gp; 16 sp

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by Duergar

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #203

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #227, inhabited by Adult Kruthik

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #245, inhabited by Orc and 1 x Half-ogre

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 19 cp; 26 cp

Room #216
West Entry

Archway

→   Leads to room #210, inhabited by Kobold Scale Sorcerer and 2 x Kobold

South Entry

Archway

→   Leads to room #235, inhabited by 2 x Derro and 1 x Oblex Spawn

Room Features

The north and east walls have been engraved with incoherent labyrinths, and several headless statues are scattered throughout the room

Room #217
North Entry

Archway

→   Leads to room #194, inhabited by Young Kruthik and 1 x Adult Kruthik

West Entry

Archway

→   Leads to room #205, inhabited by 5 x Xvart

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #238, inhabited by 3 x Derro

Empty 
Room #218
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #238, inhabited by 3 x Derro

East Entry

Archway

→   Leads to room #219, inhabited by Orog

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 19 sp; 7 gp

Room #219
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196

West Entry

Archway

→   Leads to room #218, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #248, inhabited by Xvart and 9 x Rat

Monster

Orog (cr 2, mm 247); deadly, 450 xp


Treasure: 2600 cp, 1200 sp, 110 gp, 4 x diamond (50 gp), chrysoprase (50 gp), citrine (50 gp), moonstone (50 gp), onyx (50 gp), 2 x quartz (50 gp), Quaal's Feather Token (whip) (rare, dmg 188), Bead of Force (rare, dmg 154), 2 x Potion of Diminution (rare, dmg 187)

Room #220
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249, inhabited by 2 x Goblin

Room Features

A narrow pit covered by iron bars lies in the south side of the room, and the floor is covered with dust

Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231, inhabited by Chitine

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

Empty 
Room #222
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #199, inhabited by Mimic

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #212

East Entry

Archway

→   Leads to room #223

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #241

Room Features

The room has a high domed ceiling, and a forge and anvil sit in the north side of the room

Room #223
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #208, inhabited by Nilbog and 1 x Goblin

West Entry

Archway

→   Leads to room #222

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #242

Room Features

Someone has scrawled "The line of Wizardry shall be hidden until the Walls of Ghosts are broken and the forests are made spears" on the west wall, and a mouldy odor fills the north-west corner of the room

Room #224
South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #242

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243

Empty 
Room #225
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #202

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Kobold Inventor and 5 x Kobold

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #251

Room Features

A stream of acid flows along a channel in the floor, and a dagger hilt lies in the east side of the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 2700 cp, 600 sp, 60 gp, a bone medallion engraved with a labyrinth (25 gp), a pewter circlet set with pearl (25 gp), a rosewood rod inlaid with a filigree of silver (25 gp), an agate chalice set with a rosette of zircon (25 gp), Cloak of Protection (uncommon, dmg 159)

Room #226
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #203

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Kobold Inventor and 5 x Kobold

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #227, inhabited by Adult Kruthik

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #254, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

Empty 
Room #227
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #226

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #215, inhabited by Kuo-toa Whip and 1 x Kuo-toa

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #254, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

Room Features

A stair ascends to a balcony hanging from the north wall, and someone has scrawled "I've forgotten my name" on the south wall

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 450 xp


Treasure: 21 cp

Room #228
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #210, inhabited by Kobold Scale Sorcerer and 2 x Kobold

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #235, inhabited by 2 x Derro and 1 x Oblex Spawn

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #245, inhabited by Orc and 1 x Half-ogre

Room Features

The floor is covered in perfect hexagonal tiles, and a charred wooden chest lies in the west side of the room

Room #229
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #205, inhabited by 5 x Xvart

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #246, inhabited by Gelatinous Cube

Monster

Nilbog (cr 1, motm 195, vgm 182) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 18 gp; 16 gp

Trap

Rune of Confusion: DC 20 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds

Room #230
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231, inhabited by Chitine

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #257

Room Features

The floor is covered with humanoid bones, and a pile of bent copper coins lies in the south-east corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 2500 cp, 1400 sp, 70 gp

Room #231
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #230, inhabited by Duergar Mind Master

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #239

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258

Room Features

A tile labyrinth covers the floor, and several pieces of spoiled meat are scattered throughout the room

Monster

Chitine (cr 1/2, motm 75, vgm 131); easy, 100 xp


Treasure: 18 sp

Room #232
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #243

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #233

East Entry #2

Archway

→   Leads to room #250, inhabited by Nilbog and 1 x Goblin

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 2100 cp, 1300 sp, 80 gp, a bone shield brooch set with a single blue sapphire (25 gp), a copper dagger set with a single blue sapphire (25 gp), a marble bowl inlaid with electrum (25 gp), a steel chalice inlaid with a meandros of silver (25 gp), a wooden rod inlaid with electrum (25 gp), an agate cup inlaid with ornate gold scrollwork (25 gp), an agateware tile painted with an ancient coat of arms (25 gp), Bag of Holding (uncommon, dmg 153), Philter of Love (uncommon, dmg 184), Potion of Hill Giant Strength (uncommon, dmg 187), Saddle of the Cavalier (uncommon, dmg 199)

Trap

Electrified Floortile: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 2d10 lightning damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


2100 cp, 500 sp, 30 gp, 2 x diamond (50 gp), carnelian (50 gp), citrine (50 gp), moonstone (50 gp), onyx (50 gp), Potion of Climbing (common, dmg 187)

Room #233
North Entry

Archway

→   Leads to room #213

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #232, inhabited by Young Kruthik and 1 x Adult Kruthik

South Entry

Archway

→   Leads to room #251

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 2d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2200 cp, 500 sp, 70 gp, 3 x diamond (50 gp), chalcedony (50 gp), 2 x citrine (50 gp), jasper (50 gp), 2 x sardonyx (50 gp), 2 x Potion of Diminution (rare, dmg 187), Potion of Invulnerability (rare, dmg 188)

Room #234
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #252, inhabited by Xvart Warlock of Raxivort and 1 x Xvart

Room Features

Someone has scrawled "Cati died here" on the north wall, and a jingling sound can be heard in the south-east corner of the room

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #228

South Entry

Unlocked Stone Door (60 hp)

Room Features

A stone dais sits in the center of the room, and a bent key lies in the center of the room

Monster

2 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); hard, 150 xp


Treasure: 15 cp; 13 cp; 4 gp

Room #236
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by Xvart Warlock of Raxivort and 2 x Xvart

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #255, inhabited by Kobold Dragonshield and 1 x Kobold

Empty 
Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by 3 x Derro

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 2600 cp, 900 sp, 100 gp, eye agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #238
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #217

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #237, inhabited by Kobold Scale Sorcerer and 1 x Kobold

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #218, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Goblin Boss and 1 x Goblin

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Locked Stone Door (DC 25 to open)

Monster

3 x Derro (cr 1/4, motm 91, mtf 158); hard, 150 xp


Treasure: 2200 cp, 1000 sp, 40 gp, 2 x banded agate (10 gp), blue quartz (10 gp), hematite (10 gp), lapis lazuli (10 gp), rhodochrosite (10 gp)

Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #231, inhabited by Chitine

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #240

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #258

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #259

Room Features

A well lies in the north-east corner of the room, and a large demonic idol with ruby eyes sits in the center of the room

Room #240
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #241

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #259

Room Features

A jingling sound can be faintly heard near the east wall, and a pile of trash lies in the north-west corner of the room

Room #241
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #222

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #240

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #242

Room Features

A tapestry of geometric patterns hangs from the north wall, and the north and east walls are covered with claw marks

Room #242
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #223

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #224

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #241

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267, inhabited by 2 x Kobold Inventor

Trap

Symbol of Panic: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2600 cp, 600 sp, 70 gp, a pewter miniature (of a temple) adorned with silver (25 gp), a steel cup inlaid with gold (25 gp), a stoneware jar painted with garden imagery (25 gp), Mace of Disruption (rare, dmg 179)

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #232, inhabited by Young Kruthik and 1 x Adult Kruthik

Trap

Fire Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 fire damage

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2100 cp, 400 sp, 110 gp, diamond (50 gp), bloodstone (50 gp), zircon (50 gp), Potion of Climbing (common, dmg 187)

Room #244
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by Orc and 1 x Half-ogre

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #270, inhabited by Nilbog and 1 x Goblin

Empty 
Room #245
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #215, inhabited by Kuo-toa Whip and 1 x Kuo-toa

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #228

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #244

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #263, inhabited by Duergar Mind Master

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #270, inhabited by Nilbog and 1 x Goblin

Room Features

Someone has scrawled "Siegra died here" on the west wall, and a pile of rotten rope lies in the center of the room

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 17 cp; 17 ep

Trap

Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1700 cp, 800 sp, 70 gp, 3 x diamond (50 gp), bloodstone (50 gp), 2 x carnelian (50 gp), chalcedony (50 gp), chrysoprase (50 gp), citrine (50 gp), onyx (50 gp), 2 x sardonyx (50 gp)

Room #246
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #229, inhabited by Nilbog and 1 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

South Entry

Unlocked Iron Door (60 hp)

Room Features

A chute falls into the room from above, and a tile labyrinth covers the floor

Monster

Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 11 sp

Trap

Rune of Fear: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +8 to hit against one target, 2d10 piercing/poison damage


1700 cp, 1100 sp, 80 gp, diamond (50 gp), 2 x carnelian (50 gp), chrysoprase (50 gp), 2 x jasper (50 gp), quartz (50 gp), zircon (50 gp), Spell Scroll (Haste) (uncommon, dmg 200), Potion of Animal Friendship (uncommon, dmg 187), Saddle of the Cavalier (uncommon, dmg 199)

Room #247
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by 3 x Derro

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #248, inhabited by Xvart and 9 x Rat

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #274, inhabited by 2 x Drow

Room Features

A rotting odor fills the west side of the room, and a pile of rotten rope lies in the south-east corner of the room

Monster

Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 1700 cp, 1000 sp, 100 gp, a fine steel shield brooch inlaid with ornate electrum scrollwork (25 gp), a jasper cup set with a single topaz (25 gp), a lacquered wooden cup engraved with floral vines (25 gp), a linen vest trimmed with rabbit fur (25 gp), a small woolen carpet (25 gp)

Room #248
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #219, inhabited by Orog

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #247, inhabited by Goblin Boss and 1 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #249, inhabited by 2 x Goblin

Room Features

A faded and torn tapestry hangs from the east wall, and skeletons hang from chains and manacles against the east wall

Monster

Xvart (cr 1/8, motm 267, vgm 200) and 9 x Rat (cr 0, mm 335); medium, 115 xp


Treasure: 9 gp; 11 gp; 13 cp; 22 cp; 9 gp; 13 cp; 13 gp; 17 cp; 12 sp; 9 ep

Room #249
North Entry

Archway

→   Leads to room #220

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248, inhabited by Xvart and 9 x Rat

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #265, inhabited by Adult Kruthik

Room Features

Someone has scrawled "For the glory of the Wyrm Princess" in orcish runes on the west wall, and a buzzing noise can be faintly heard near the west wall

Monster

2 x Goblin (cr 1/4, mm 166); easy, 100 xp


Treasure: 15 sp; 12 cp

Room #250
West Entry

Archway

→   Leads to room #232, inhabited by Young Kruthik and 1 x Adult Kruthik

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #251

Room Features

Numerous pillars line the south and east walls, and a sundered axe lies in the west side of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 9 gp; 10 gp

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Kuo-toa Whip and 1 x Kuo-toa

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #250, inhabited by Nilbog and 1 x Goblin

East Entry

Archway

→   Leads to room #252, inhabited by Xvart Warlock of Raxivort and 1 x Xvart

Empty 
Room #252
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #278, inhabited by Bugbear and 1 x Goblin

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279

Room Features

A toppled statue lies in the north side of the room, and someone has scrawled "It's a trap" on the north wall

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 1 x Xvart (cr 1/8, motm 267, vgm 200); medium, 225 xp


Treasure: 19 cp; 10 ep

Room #253
North Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #254, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

South Entry

Locked Stone Door (DC 20 to open)

Room Features

A faded and torn tapestry hangs from the north wall, and someone has scrawled "Ran out of torches" in blood on the east wall

Room #254
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #226

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #227, inhabited by Adult Kruthik

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #253

Room Features

A mural of a legendary battle covers the ceiling, and the ceiling is covered with cracks

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 1 x Orc (cr 1/2, mm 246); hard, 200 xp


Treasure: 2800 cp, 1300 sp, 50 gp, a cloth cloak trimmed with rabbit fur (25 gp), a copper ring inlaid with gold (25 gp), a fine leather merchant's cap adorned with a plume (25 gp), a scroll of calligraphy (25 gp), a small woolen tapestry (25 gp), a steel cup set with a single blue sapphire (25 gp), a wooden coffer engraved with a labyrinth (25 gp), a wooden figurine (of a god of honor) adorned with quartz (25 gp), Bracers of Archery (uncommon, dmg 156), Brooch of Shielding (uncommon, dmg 156), Necklace of Adaptation (uncommon, dmg 182)

Room #255
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #236

West Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #282, inhabited by Duergar Mind Master

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 19 cp; 2 pp

Room #256
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246, inhabited by Gelatinous Cube

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #272, inhabited by Orog

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #273, inhabited by Gelatinous Cube

Empty 
Room #257
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #230, inhabited by Duergar Mind Master

South Entry

Archway

→   Leads to room #283

Room Features

A toppled statue lies in the south-west corner of the room, and someone has scrawled "The Golden Ring lies in blood" on the east wall

Room #258
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by Chitine

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284, inhabited by Bugbear and 1 x Goblin

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of sundered shields lies in the south-west corner of the room

Room #259
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #239

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #240

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #275, inhabited by 2 x Svirfneblin

Room Features

An overwhelming stench fills the south-west corner of the room, and a charred club lies in the center of the room

Room #260
West Entry

Locked Iron Door (DC 15 to open) (slides down)

East Entry

Archway

→   Leads to room #266

Monster

2 x Xvart (cr 1/8, motm 267, vgm 200) and 4 x Giant Rat (cr 1/8, mm 327); hard, 150 xp


Treasure: 19 cp; 7 ep; 8 gp; 15 cp; 16 gp; 12 sp

Room #261
East Entry

Archway

→   Leads to room #262

Room Features

A tapestry of a legendary battle hangs from the north wall, and a large demonic idol with ruby eyes sits in the north-east corner of the room

Room #262
West Entry

Archway

→   Leads to room #261

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #268, inhabited by Kuo-toa Whip and 1 x Kuo-toa

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #276

Room Features

A wooden platform hangs over a deep pit in the south-west corner of the room, and a faded and torn tapestry hangs from the west wall

Room #263
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by Orc and 1 x Half-ogre

East Entry

Locked Iron Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

Room Features

A magical shrine of a god of death in the south-east corner of the room grants resistance to undead magic (for one day) to whomever offers a prayer, and clouds of flying insects fill the south side of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 1 pp

Room #264
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #265, inhabited by Adult Kruthik

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #290, inhabited by Xvart and 7 x Rat

South Entry #2

Archway

→   Leads to room #291

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and a tapestry of geometric patterns hangs from the north wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 18 sp; 21 cp

Room #265
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #249, inhabited by 2 x Goblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #291

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 450 xp


Treasure: 2800 cp, 1200 sp, 70 gp, diamond (50 gp), 2 x bloodstone (50 gp), carnelian (50 gp), jasper (50 gp), onyx (50 gp), quartz (50 gp), sardonyx (50 gp), Dust of Sneezing and Choking (uncommon, dmg 166), Rope of Climbing (uncommon, dmg 197), Mithral Armor (chain shirt) (uncommon, dmg 182)

Room #266
West Entry

Archway

→   Leads to room #260, inhabited by 2 x Xvart and 4 x Giant Rat

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #267, inhabited by 2 x Kobold Inventor

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #286

Empty 
Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #266

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #286

Room Features

A wooden ladder rests against the north wall, and someone has scrawled "The red dragon is not a dragon" on the east wall

Monster

2 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 100 xp


Treasure: 16 cp; 13 gp

Room #268
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277, inhabited by Female Steeder and 1 x Male Steeder

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 17 sp; 13 cp

Trap

Concealed Pit: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 18 save or take 4d10 damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2800 cp, 1100 sp, 90 gp, a bone rod inlaid with ornate silver scrollwork (25 gp), a brocade choker trimmed with lynx fur (25 gp), an agateware salt cellar embossed with floral vines (25 gp), an ivory shield brooch engraved with draconic scales (25 gp), an obsidian plate set with a single chrysoberyl (25 gp), Potion of Climbing (common, dmg 187), 4 x Potion of Healing (common, dmg 187)

Room #269
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270, inhabited by Nilbog and 1 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by Duergar Mind Master

Monster

3 x Xvart (cr 1/8, motm 267, vgm 200); easy, 75 xp


Treasure: 19 cp; 20 cp; 24 cp

Room #270
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #244

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #245, inhabited by Orc and 1 x Half-ogre

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #269, inhabited by 3 x Xvart

South Entry

Archway

→   Leads to room #295, inhabited by Duergar Mind Master

Room Features

Numerous pillars line the east and west walls, and a toppled statue lies in the east side of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 13 gp; 14 cp

Room #271
South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Archway

Room Features

Spirals of white stones cover the floor, and a sundered club lies in the south-east corner of the room

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 2 pp; 17 sp

Room #272
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #299

Room Features

A cube of solid stone stands in the north-east corner of the room, and someone has scrawled a diagram of a mechanical trap on the north wall

Monster

Orog (cr 2, mm 247); deadly, 450 xp


Treasure: 2200 cp, 700 sp, 70 gp, a fine leather vest sewn with copper (25 gp), a marble brazier engraved with a labyrinth (25 gp), a pewter circlet engraved with arcane runes (25 gp), a pewter torc set with onyx (25 gp), a portrait (of a male elf) in a wooden frame inlaid with a filigree of silver (25 gp), a small woolen carpet (25 gp), an obsidian rod inlaid with electrum (25 gp), Spell Scroll (Vicious Mockery) (common, dmg 200)

Room #273
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #274, inhabited by 2 x Drow

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

A faded and torn tapestry hangs from the north wall, and several iron cages are scattered throughout the room

Monster

Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 14 cp

Room #274
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #247, inhabited by Goblin Boss and 1 x Goblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #273, inhabited by Gelatinous Cube

Room Features

A circle of tall stones stands in the north-west corner of the room, and a ruined chain shirt lies in the center of the room

Monster

2 x Drow (cr 1/4, mm 128); easy, 100 xp


Treasure: 13 cp; 9 sp

Room #275
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #259

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #284, inhabited by Bugbear and 1 x Goblin

East Entry

Locked Iron Door (DC 10 to open)

Room Features

Lit candles are scattered across the floor, and the floor is covered with dust

Monster

2 x Svirfneblin (cr 1/2, mm 164); hard, 200 xp


Treasure: 2 pp; 11 gp

Room #276
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #303

Room Features

A narrow shaft falls into the room from above, and a pile of candles lies in the west side of the room

Trap

Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 piercing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1200 cp, 1100 sp, 20 gp, bloodstone (50 gp), 2 x carnelian (50 gp), chrysoprase (50 gp), citrine (50 gp), jasper (50 gp), sardonyx (50 gp), zircon (50 gp)

Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by Kuo-toa Whip and 1 x Kuo-toa

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #287

Room Features

A mural of ancient mythology covers the ceiling, and several pieces of rotten rope are scattered throughout the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 1 x Male Steeder (cr 1/4, motm 231, mtf 238); medium, 250 xp


Treasure: 22 cp; 11 gp

Room #278
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #252, inhabited by Xvart Warlock of Raxivort and 1 x Xvart

Monster

Bugbear (cr 1, mm 33) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 12 sp; 8 gp

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Xvart Warlock of Raxivort and 1 x Xvart

East Entry

Locked Stone Door (DC 25 to open)

South Entry

Archway

→   Leads to room #304

Room Features

A wooden ladder rests against the north wall, and the ceiling is covered with needle-like stalactites

Room #280
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263, inhabited by Duergar Mind Master

West Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #297

Empty 
Room #281
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Empty 
Room #282
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #255, inhabited by Kobold Dragonshield and 1 x Kobold

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #298, inhabited by Orc and 1 x Half-ogre

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 13 sp

Room #283
North Entry #1

Archway

→   Leads to room #257

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #258

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Adult Kruthik

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #284, inhabited by Bugbear and 1 x Goblin

Empty 
Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #283

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #275, inhabited by 2 x Svirfneblin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #302, inhabited by Nilbog and 1 x Goblin

Room Features

A group of monstrous faces have been carved into the east wall, and an iron sarcophagus sits in the north side of the room

Monster

Bugbear (cr 1, mm 33) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 15 cp; 13 sp

Room #285
North Entry

Locked Iron Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by Young Kruthik and 1 x Adult Kruthik

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #311, inhabited by Firenewt Warrior

Room Features

A group of demonic faces have been carved into the south wall, and a ruined siege weapon sits in the center of the room

Room #286
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #267, inhabited by 2 x Kobold Inventor

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #266

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #292, inhabited by Young Kruthik and 1 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #287
East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #277, inhabited by Female Steeder and 1 x Male Steeder

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312, inhabited by Xvart and 3 x Rat

South Entry #2

Archway

→   Leads to room #313, inhabited by Hobgoblin and 1 x Goblin

Empty 
Room #288
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294, inhabited by Kobold Dragonshield and 1 x Kobold

Room Features

The floor is covered in square tiles, alternating white and black, and a swarm of crawling insects covers the floor

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Gelatinous Cube

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #300

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #290, inhabited by Xvart and 7 x Rat

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #308

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 13 sp; 18 cp

Room #290
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #289, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

A narrow shaft descends from the room into a midden chamber below, and various torture devices are scattered throughout the room

Monster

Xvart (cr 1/8, motm 267, vgm 200) and 7 x Rat (cr 0, mm 335); medium, 95 xp


Treasure: 18 sp; 20 sp; 17 sp; 12 cp; 15 sp; 26 cp; 23 cp; 8 sp

Room #291
North Entry #1

Archway

→   Leads to room #264, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265, inhabited by Adult Kruthik

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #301

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Rune of Hypnosis: DC 10 to find, DC 20 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds


2100 cp, 1000 sp, 30 gp, 4 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), onyx (50 gp), 2 x Potion of Fire Breath (uncommon, dmg 187)

Room #292
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #285

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #286

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #322, inhabited by Xvart and 10 x Rat

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 1600 cp, 600 sp, 100 gp, a copper salt cellar set with a rosette of peridot (25 gp), a linen choker trimmed with squirrel fur (25 gp), a necklace of lapis lazuli (25 gp), Potion of Stone Giant Strength (rare, dmg 187)

Room #293
West Entry

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304

Room Features

Someone has scrawled "It's a trap" on the east wall, and a pile of spoiled meat lies in the north side of the room

Room #294
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #288

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by 2 x Goblin and 2 x Wolf

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295, inhabited by Duergar Mind Master

South Entry

Archway

→   Leads to room #315

Room Features

Someone has scrawled "It is awake" in goblin runes on the north wall, and several pieces of spoiled meat are scattered throughout the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 10 gp; 15 cp

Room #295
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by 3 x Xvart

North Entry #2

Archway

→   Leads to room #270, inhabited by Nilbog and 1 x Goblin

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294, inhabited by Kobold Dragonshield and 1 x Kobold

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #296, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Room Features

Several square holes are cut into the ceiling and floor, and a pile of iron blobs lies in the south-east corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 11 sp

Room #296
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by Duergar Mind Master

South Entry

Unlocked Stone Door (60 hp)

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 12 cp; 25 cp

Room #297
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #280

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by Orc and 1 x Half-ogre

South Entry #1

Archway

→   Leads to room #317

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #318, inhabited by Goblin Boss and 1 x Goblin

Empty 
Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #282, inhabited by Duergar Mind Master

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #297

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #319, inhabited by Chitine

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 16 cp; 19 cp

Room #299
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #272, inhabited by Orog

East Entry

Archway

→   Leads to room #320, inhabited by Female Steeder and 1 x Male Steeder

South Entry #1

Archway

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #300
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #289, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

Someone has scrawled "The Angels of Zanarakz killed a blue dragon here" on the south wall, and a corroded mace lies in the north-west corner of the room

Room #301
West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #291

West Entry #2

Locked Iron Door (DC 20 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #321, inhabited by Duergar Mind Master

South Entry #2

Unlocked Iron Door (60 hp)

Room Features

Part of the ceiling has collapsed into the room, and a stone dais and throne sits in the south-west corner of the room

Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284, inhabited by Bugbear and 1 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

A tapestry of ghoulish carnage hangs from the south wall, and a stack of crates filled with rocks stands against the east wall

Monster

Nilbog (cr 1, motm 195, vgm 182) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 16 sp; 13 gp

Trap

Poison Gas Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 2d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2400 cp, 1000 sp, 60 gp, 5 x diamond (50 gp), 2 x carnelian (50 gp), chalcedony (50 gp), chrysoprase (50 gp), quartz (50 gp), star rose quartz (50 gp), Chime of Opening (rare, dmg 158), Oil of Etherealness (rare, dmg 183), Potion of Diminution (rare, dmg 187)

Room #303
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #312, inhabited by Xvart and 3 x Rat

Room Features

A magical idol in the south-west corner of the room grants immunity to acid damage (for one day) to whomever sacrifices a gemstone upon it, and someone has scrawled an arrow pointing right on the north wall

Room #304
North Entry

Archway

→   Leads to room #279

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #293

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Beneath the tomb" in dwarvish runes on the south wall

Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by Kobold Dragonshield and 1 x Kobold

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #315

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #332, inhabited by Orog

Room Features

A fountain of water sits against the west wall, and a swarm of crawling insects covers the floor

Monster

2 x Goblin (cr 1/4, mm 166) and 2 x Wolf (cr 1/4, mm 341); deadly, 200 xp


Treasure: 2100 cp, 1400 sp, 80 gp, a bloodstone salt cellar engraved with draconic runes (25 gp), a bone coffer engraved with arcane runes (25 gp), a cloth mantle threaded with silver (25 gp), a lacquered wooden medallion set with a rosette of pearl (25 gp), a linen choker trimmed with squirrel fur (25 gp), a stoneware cup painted with pastoral imagery (25 gp), an ivory shield brooch engraved with arcane runes (25 gp), an obsidian coffer inlaid with a meandros of silver (25 gp), Spell Scroll (Shocking Grasp) (common, dmg 200), Spell Scroll (Illusory Script) (common, dmg 200), Spell Scroll (Protection from Evil and Good) (common, dmg 200), Spell Scroll (Purify Food and Drink) (common, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #306
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #325, inhabited by Goblin Boss and 1 x Goblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #317

South Entry

Archway

→   Leads to room #333, inhabited by Kobold Dragonshield and 2 x Kobold

Room Features

The south and west walls have been engraved with alien symbols, and a pile of rotten leather lies in the north-west corner of the room

Room #307
West Entry

Archway

→   Leads to room #320, inhabited by Female Steeder and 1 x Male Steeder

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #336, inhabited by 2 x Drow

Empty 
Room #308
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #289, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #309, inhabited by Gelatinous Cube

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #326, inhabited by Duergar Mind Master

Room Features

Someone has scrawled "Don't lose your head" on the west wall, and a cold spot can be felt in the west side of the room

Room #309
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #308

East Entry

Locked Stone Door (DC 25 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #326, inhabited by Duergar Mind Master

Room Features

A ruined siege weapon sits in the south side of the room, and someone has scrawled "In the Year of Flames, the Dominion of Scepters shall be sundered" on the south wall

Monster

Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 1900 cp, 1300 sp, 60 gp, a brass torc etched with arcane runes (25 gp), a fine leather coinpurse trimmed with lynx fur (25 gp), a rosewood cup inlaid with a filigree of gold (25 gp), a rosewood shield brooch inlaid with a meandros of gold (25 gp), an obsidian coffer engraved with dwarven axeheads (25 gp), Berserker Axe (handaxe) (rare, dmg 155)

Room #310
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #311
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #285

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #322, inhabited by Xvart and 10 x Rat

South Entry

Archway

→   Leads to room #337

Room Features

A magical statue in the west side of the room answers simple questions about the dungeon (points directions), and someone has scrawled an incomplete drawing of a dragon on the west wall

Monster

Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 100 xp


Treasure: 15 ep

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #303

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #324

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329, inhabited by Duergar Mind Master

Room Features

A chute falls into the room from above, and the south and east walls have been engraved with geometric patterns

Monster

Xvart (cr 1/8, motm 267, vgm 200) and 3 x Rat (cr 0, mm 335); easy, 55 xp


Treasure: 16 gp; 12 gp; 8 gp; 11 sp

Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #329, inhabited by Duergar Mind Master

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314, inhabited by Hobgoblin and 2 x Goblin

Room Features

A magical mirror on the east wall answers questions with lies and falsehoods, and a pile of rotten rope lies in the north-east corner of the room

Monster

Hobgoblin (cr 1/2, mm 186) and 1 x Goblin (cr 1/4, mm 166); medium, 150 xp


Treasure: 12 sp; 9 gp

Room #314
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313, inhabited by Hobgoblin and 1 x Goblin

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by 2 x Chitine

Room Features

An iron chandelier hangs from the ceiling in the west side of the room, and several corpses are impaled upon iron spikes on the ceiling

Monster

Hobgoblin (cr 1/2, mm 186) and 2 x Goblin (cr 1/4, mm 166); deadly, 200 xp


Treasure: 8 sp; 15 cp; 22 cp

Room #315
North Entry

Archway

→   Leads to room #294, inhabited by Kobold Dragonshield and 1 x Kobold

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #305, inhabited by 2 x Goblin and 2 x Wolf

Room Features

Someone has scrawled "right, door, straight, right, door" in dwarvish runes on the south wall, and the floor is covered with fungus

Room #316
West Entry

Locked Stone Door (DC 25 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #342, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

A tapestry of legendary monsters hangs from the north wall, and several pieces of rotten rope are scattered throughout the room

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 2400 cp, 1300 sp, 110 gp, 6 x diamond (50 gp), bloodstone (50 gp), chrysoprase (50 gp), moonstone (50 gp), quartz (50 gp), star rose quartz (50 gp), zircon (50 gp), Driftglobe (uncommon, dmg 166)

Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #306

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

Room Features

A wooden platform hangs over a deep pit in the north-east corner of the room, and someone has scrawled "Trespassers will be flayed alive" in orcish runes on the north wall

Room #318
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334

Room Features

A mural of arcane patterns covers the ceiling, and a carved stone statue stands in the south-east corner of the room

Monster

Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 24 cp; 15 gp

Room #319
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Orc and 1 x Half-ogre

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "Golfinwe fell here" in blood on the west wall

Monster

Chitine (cr 1/2, motm 75, vgm 131); easy, 100 xp


Treasure: 15 sp

Room #320
West Entry

Archway

→   Leads to room #299

East Entry #1

Archway

→   Leads to room #307

East Entry #2

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #336, inhabited by 2 x Drow

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 1 x Male Steeder (cr 1/4, motm 231, mtf 238); medium, 250 xp


Treasure: 21 cp; 21 sp

Room #321
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #301

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328, inhabited by Goblin Boss and 1 x Goblin

Room Features

The floor is covered in perfect hexagonal tiles, and the ceiling is covered with cracks

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 2400 cp, 1500 sp, 70 gp, diamond (50 gp), bloodstone (50 gp), onyx (50 gp), 2 x quartz (50 gp)

Room #322
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by Young Kruthik and 1 x Adult Kruthik

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #311, inhabited by Firenewt Warrior

Monster

Xvart (cr 1/8, motm 267, vgm 200) and 10 x Rat (cr 0, mm 335); hard, 125 xp


Treasure: 14 sp; 12 sp; 17 sp; 19 cp; 15 cp; 16 gp; 5 gp; 16 sp; 16 cp; 12 gp; 11 ep

Room #323
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #339

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #324

Empty 
Room #324
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #323

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #312, inhabited by Xvart and 3 x Rat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348, inhabited by Chitine

Room Features

The floor is covered in perfect hexagonal tiles, and a dulled dagger lies in the west side of the room

Room #325
North Entry

Locked Stone Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #306

South Entry

Archway

→   Leads to room #349, inhabited by Female Steeder and 1 x Male Steeder

Room Features

A cube of solid stone stands in the south-east corner of the room, and several corpses are impaled upon iron spikes on the ceiling

Monster

Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 2100 cp, 900 sp, 70 gp, 2 x diamond (50 gp), bloodstone (50 gp), jasper (50 gp), moonstone (50 gp), quartz (50 gp), sardonyx (50 gp), zircon (50 gp), Arrow-catching Shield (rare, dmg 152)

Room #326
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #308

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #309, inhabited by Gelatinous Cube

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #336, inhabited by 2 x Drow

East Entry

Archway

→   Leads to room #327, inhabited by 2 x Xvart and 4 x Giant Rat

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 14 cp

Room #327
West Entry

Archway

→   Leads to room #326, inhabited by Duergar Mind Master

Monster

2 x Xvart (cr 1/8, motm 267, vgm 200) and 4 x Giant Rat (cr 1/8, mm 327); hard, 150 xp


Treasure: 14 cp; 7 gp; 6 ep; 10 ep; 20 cp; 19 cp

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 2d10 slashing damage

Room #328
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #321, inhabited by Duergar Mind Master

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #352, inhabited by 2 x Myconid Adult

Room Features

A set of demonic war masks hangs on the west wall, and a briny odor fills the south side of the room

Monster

Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 15 sp; 15 sp

Room #329
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #312, inhabited by Xvart and 3 x Rat

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #313, inhabited by Hobgoblin and 1 x Goblin

Room Features

A balcony hangs from the east wall, and the floor is covered with scorch marks

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 2700 cp, 1100 sp, 50 gp, 2 x diamond (50 gp), chalcedony (50 gp), moonstone (50 gp), onyx (50 gp), 3 x zircon (50 gp), Potion of Greater Healing (uncommon, dmg 187), 4 x Potion of Healing (common, dmg 187)

Room #330
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314, inhabited by Hobgoblin and 2 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #331

South Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #357

South Entry #2

Archway

→   Leads to room #358

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp


Treasure: 20 cp; 12 cp

Trap

Poison Gas Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 2d10 poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1800 cp, 900 sp, 90 gp, a linen choker trimmed with squirrel fur (25 gp), 2 x a linen merchant's cap threaded with electrum (25 gp), a marble brazier engraved with dwarven axeheads (25 gp), a rosewood puzzle box engraved with arcane runes (25 gp), a rosewood puzzle box inlaid with a meandros of silver (25 gp), 2 x Potion of Healing (common, dmg 187)

Room #331
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by 2 x Chitine

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #359

Empty 
Room #332
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #305, inhabited by 2 x Goblin and 2 x Wolf

East Entry #1

Archway

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #341, inhabited by Duergar

Room Features

A wooden ladder rests against the east wall, and the floor is covered with sand

Monster

Orog (cr 2, mm 247); deadly, 450 xp


Treasure: 1900 cp, 1300 sp, 100 gp, 3 x diamond (50 gp), jasper (50 gp), onyx (50 gp)

Room #333
North Entry

Archway

→   Leads to room #306

East Entry

Archway

→   Leads to room #334

Room Features

A tile labyrinth covers the floor, and someone has scrawled "door, straight, left, straight, door" in dwarvish runes on the south wall

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); deadly, 250 xp


Treasure: 18 sp; 9 gp; 19 sp

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317

North Entry #2

Archway

→   Leads to room #318, inhabited by Goblin Boss and 1 x Goblin

West Entry

Archway

→   Leads to room #333, inhabited by Kobold Dragonshield and 2 x Kobold

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #343

Room Features

Someone has scrawled "Guilhem fell here, his spear sundered" on the north wall, and a corroded chain lies in the north-east corner of the room

Room #335
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #351, inhabited by Myconid Adult

Room Features

Spirals of yellow stones cover the floor, and someone has scrawled "The Iron Legion killed six vampires here" on the south wall

Room #336
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #307

West Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #320, inhabited by Female Steeder and 1 x Male Steeder

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #326, inhabited by Duergar Mind Master

Monster

2 x Drow (cr 1/4, mm 128); easy, 100 xp


Treasure: 9 gp; 10 ep

Room #337
North Entry

Archway

→   Leads to room #311, inhabited by Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338, inhabited by Mimic

Empty 
Room #338
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #339

Room Features

Someone has scrawled "door, right, left, left, right" on the west wall, and a bent dagger lies in the north-east corner of the room

Monster

Mimic (cr 2, mm 220); deadly, 450 xp


Treasure: 18 cp

Room #339
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #338, inhabited by Mimic

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #323

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #347, inhabited by Young Kruthik and 1 x Adult Kruthik

South Entry

Archway

→   Leads to room #355

Room Features

The south and west walls have been engraved with geometric patterns, and a circle of tall stones stands in the south-east corner of the room

Room #340
South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #357

Empty 
Room #341
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #332, inhabited by Orog

West Entry #2

Archway

→   Leads to room #360, inhabited by Goblin Boss and 1 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366

Monster

Duergar (cr 1, mm 122); medium, 200 xp


Treasure: 27 cp

Room #342
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #316, inhabited by Young Kruthik and 1 x Adult Kruthik

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #349, inhabited by Female Steeder and 1 x Male Steeder

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361, inhabited by Gelatinous Cube

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 1500 cp, 700 sp, 40 gp

Room #343
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #334

South Entry

Archway

→   Leads to room #367, inhabited by Female Steeder and 1 x Male Steeder

Empty 
Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by 7 x Xvart

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370

Room Features

The south and east walls are covered with veins of red crystal, and a dagger hilt lies in the north-east corner of the room

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 450 xp


Treasure: 12 cp

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344, inhabited by Adult Kruthik

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #346

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by 7 x Xvart

Empty 
Room #346
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #345

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by 7 x Xvart

South Entry

Archway

→   Leads to room #371, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

Room Features

Spirals of yellow stones cover the floor, and the walls are covered with slime

Room #347
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #365, inhabited by 5 x Xvart

South Entry

Archway

→   Leads to room #374, inhabited by 2 x Kobold Inventor

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 11 sp; 11 gp

Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

South Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #365, inhabited by 5 x Xvart

Monster

Chitine (cr 1/2, motm 75, vgm 131); easy, 100 xp


Treasure: 4 pp

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by Goblin Boss and 1 x Goblin

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #342, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

West Entry #2

Archway

→   Leads to room #361, inhabited by Gelatinous Cube

Room Features

A ladder ascends to a wooden platform in the west side of the room, and the sound of horns can be heard in the south side of the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 1 x Male Steeder (cr 1/4, motm 231, mtf 238); medium, 250 xp


Treasure: 21 cp; 9 gp

Room #350
South Entry

Archway

→   Leads to room #379

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 3 pp; 10 gp

Room #351
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #335

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Kobold Scale Sorcerer and 1 x Kobold

Room Features

A stone stair ascends towards the west wall, and spirals of blue stones cover the floor

Monster

Myconid Adult (cr 1/2, mm 232); easy, 100 xp


Treasure: 13 sp

Room #352
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #328, inhabited by Goblin Boss and 1 x Goblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #353

Monster

2 x Myconid Adult (cr 1/2, mm 232); hard, 200 xp


Treasure: 2100 cp, 1000 sp, 80 gp, 2 x diamond (50 gp), chalcedony (50 gp), moonstone (50 gp), quartz (50 gp), 2 x zircon (50 gp), Oil of Slipperiness (uncommon, dmg 184), Philter of Love (uncommon, dmg 184)

Room #353
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #352, inhabited by 2 x Myconid Adult

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354, inhabited by Kuo-toa Whip and 1 x Kuo-toa

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #372

South Entry

Archway

→   Leads to room #382, inhabited by Bugbear

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


3200 cp, 700 sp, 70 gp, 2 x diamond (50 gp), carnelian (50 gp), citrine (50 gp), +1 Ammunition (50 blowgun needles) (uncommon, dmg 150), Dust of Sneezing and Choking (uncommon, dmg 166), Potion of Hill Giant Strength (uncommon, dmg 187), Rope of Climbing (uncommon, dmg 197)

Room #354
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #355

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373

Room Features

A narrow shaft falls into the room from above, and an iron chandelier hangs from the ceiling in the south-west corner of the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 12 ep; 16 sp

Trap

Falling Block: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 2d10 damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2600 cp, 600 sp, 70 gp, 2 x banded agate (10 gp), 3 x eye agate (10 gp), hematite (10 gp), rhodochrosite (10 gp), tiger eye (10 gp)

Room #355
North Entry

Archway

→   Leads to room #339

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #354, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Trap

Thunderstone Mine: DC 10 to find, DC 10 to disable; affects all targets within 20 ft., DC 15 save or take 2d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2600 cp, 1000 sp, 90 gp, 4 x diamond (50 gp), carnelian (50 gp), 2 x chalcedony (50 gp), citrine (50 gp), jasper (50 gp), quartz (50 gp), sardonyx (50 gp), zircon (50 gp), Ring of Protection (rare, dmg 191)

Room #356
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #384

Room Features

An iron cauldron and crude bed sit in the east side of the room, and a pile of wax blobs lies in the south-west corner of the room

Room #357
North Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #340

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #330, inhabited by 2 x Chitine

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #356

South Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #375, inhabited by Hobgoblin and 2 x Goblin

Empty 
Room #358
North Entry

Archway

→   Leads to room #330, inhabited by 2 x Chitine

East Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #359

South Entry

Archway

Empty 
Room #359
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #331

West Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #358

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #360, inhabited by Goblin Boss and 1 x Goblin

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #376

Room Features

A wooden platform hangs over a deep pit in the south-east corner of the room, and various torture devices are scattered throughout the room

Room #360
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #359

East Entry #1

Archway

→   Leads to room #341, inhabited by Duergar

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #366

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #385

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "Explosive runes" in draconic script on the east wall

Monster

Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 6 pp; 15 cp

Room #361
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry

Archway

→   Leads to room #349, inhabited by Female Steeder and 1 x Male Steeder

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #377

Monster

Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 2600 cp, 300 sp, 40 gp, diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), onyx (50 gp), quartz (50 gp), star rose quartz (50 gp), zircon (50 gp)

Trap

Fire Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 18 save or take 4d10 fire damage

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Empty 
Room #363
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by Kobold Scale Sorcerer and 1 x Kobold

Room Features

Someone has scrawled "Has anyone seen my invisible cloak?" on the south wall, and a pile of corroded iron spikes lies in the west side of the room

Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344, inhabited by Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #371, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

Room Features

A set of demonic war masks hangs on the west wall, and a rusted axe lies in the west side of the room

Monster

7 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 175 xp


Treasure: 15 cp; 12 sp; 16 cp; 7 gp; 15 gp; 12 cp; 16 cp

Trap

Earthmaw Trap: DC 15 to find, DC 20 to disable; +8 to hit against one target, 2d10 piercing damage

Room #365
North Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #348, inhabited by Chitine

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #347, inhabited by Young Kruthik and 1 x Adult Kruthik

Room Features

The floor is covered in perfect hexagonal tiles, and the ceiling is covered with bloodstains

Monster

5 x Xvart (cr 1/8, motm 267, vgm 200); medium, 125 xp


Treasure: 15 sp; 4 pp; 19 cp; 16 ep; 13 sp

Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341, inhabited by Duergar

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #360, inhabited by Goblin Boss and 1 x Goblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #386, inhabited by Kobold Inventor and 4 x Kobold

Empty 
Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Stone Door (DC 10 to open)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #388, inhabited by Bugbear and 1 x Goblin

Room Features

A tile mosaic of a god of beauty covers the floor, and the ceiling is covered with bloodstains

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 1 x Male Steeder (cr 1/4, motm 231, mtf 238); medium, 250 xp


Treasure: 8 gp; 18 cp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2200 cp, 1400 sp, 40 gp, a bloodstone salt cellar set with a rosette of chrysoberyl (25 gp), a pewter coffer set with a single tourmaline (25 gp), a wooden plate set with a rosette of zircon (25 gp), an obsidian chalice engraved with a labyrinth (25 gp), an obsidian orb inlaid with ornate copper scrollwork (25 gp)

Room #368
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

East Entry

Archway

→   Leads to room #369, inhabited by Kobold Scale Sorcerer and 1 x Kobold

Room Features

Part of the north wall has collapsed into the room, and a tile mosaic of arcane patterns covers the floor

Room #369
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351, inhabited by Myconid Adult

West Entry

Archway

→   Leads to room #368

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #363

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #380

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Patches of mushrooms grow in the west side of the room, and a shattered hammer lies in the south-east corner of the room

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 13 sp; 14 sp

Room #370
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #344, inhabited by Adult Kruthik

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by 7 x Xvart

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by Orc and 1 x Half-ogre

Room Features

Several square holes are cut into the ceiling and floor, and a faded and torn tapestry hangs from the west wall

Room #371
North Entry

Archway

→   Leads to room #346

West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #364, inhabited by 7 x Xvart

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

Room Features

Part of the north wall has collapsed into the room, and groaning can be heard in the east side of the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 1 x Orc (cr 1/2, mm 246); hard, 200 xp


Treasure: 7 gp; 10 gp

Trap

Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2100 cp, 1400 sp, 50 gp, 2 x moss agate (10 gp), Potion of Diminution (rare, dmg 187), 2 x Potion of Gaseous Form (rare, dmg 187)

Room #372
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354, inhabited by Kuo-toa Whip and 1 x Kuo-toa

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #353

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #390

Room Features

Spirals of gray stones cover the floor, and a ruined siege weapon sits in the north-east corner of the room

Room #373
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354, inhabited by Kuo-toa Whip and 1 x Kuo-toa

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #374, inhabited by 2 x Kobold Inventor

South Entry

Locked Stone Door (DC 20 to open)

Room Features

The room has a high domed ceiling, and several iron cages are scattered throughout the room

Room #374
North Entry

Archway

→   Leads to room #347, inhabited by Young Kruthik and 1 x Adult Kruthik

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #373

South Entry

Archway

→   Leads to room #391, inhabited by Orc and 1 x Half-ogre

Monster

2 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 100 xp


Treasure: 13 sp; 6 pp

Room #375
North Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #357

East Entry

Unlocked Iron Door (60 hp)

Monster

Hobgoblin (cr 1/2, mm 186) and 2 x Goblin (cr 1/4, mm 166); deadly, 200 xp


Treasure: 1300 cp, 500 sp, 80 gp, 3 x diamond (50 gp), carnelian (50 gp), chrysoprase (50 gp), onyx (50 gp), quartz (50 gp), Rope of Entanglement (rare, dmg 197)

Trap

Rune of Paralyzation: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2500 cp, 1400 sp, 30 gp, 2 x azurite (10 gp), eye agate (10 gp), obsidian (10 gp), 2 x turquoise (10 gp)

Room #376
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #359

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Firenewt Warrior and 1 x Giant Strider

Empty 
Room #377
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #361, inhabited by Gelatinous Cube

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Young Kruthik and 1 x Adult Kruthik

Empty 
Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Young Kruthik and 1 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Room Features

A large kiln and coal bin sit in the west side of the room, and someone has scrawled "Who took my dwarf skull" in goblin runes on the south wall

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 1 x Orc (cr 1/2, mm 246); hard, 200 xp


Treasure: 9 sp; 11 gp

Room #379
North Entry #1

Archway

→   Leads to room #350, inhabited by Kobold Dragonshield and 1 x Kobold

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

South Entry

Archway

→   Leads to room #405, inhabited by Duergar

Room Features

A set of demonic war masks hangs on the north wall, and someone has scrawled "Don't lose your head" in orcish runes on the south wall

Room #380
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #369, inhabited by Kobold Scale Sorcerer and 1 x Kobold

West Entry #2

Locked Stone Door (DC 15 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #408, inhabited by Orc and 1 x Half-ogre

Empty 
Room #381
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #382, inhabited by Bugbear

Empty 
Room #382
North Entry

Archway

→   Leads to room #353

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #381

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400

Room Features

A forge and anvil sit in the south-east corner of the room, and an unexplained breeze can be felt in the north-west corner of the room

Monster

Bugbear (cr 1, mm 33); medium, 200 xp


Treasure: 12 gp

Trap

Rune of Paralyzation: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds

Room #383
South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #411, inhabited by Mimic

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 23 cp; 7 gp

Trap

Chain Flail: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, +8 to hit against all targets within 5 ft., 2d10 bludgeoning damage

Room #384
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #356

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

South Entry #2

Archway

→   Leads to room #413

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2300 cp, 1000 sp, 60 gp, 2 x diamond (50 gp), chrysoprase (50 gp), jasper (50 gp), onyx (50 gp), sardonyx (50 gp), Ring of Free Action (rare, dmg 191)

Room #385
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #360, inhabited by Goblin Boss and 1 x Goblin

South Entry #1

Archway

→   Leads to room #402, inhabited by Firenewt Warrior and 1 x Giant Strider

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403

Empty 
Room #386
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #366

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Room Features

A tile mosaic of vile acts covers the floor, and clouds of flying insects fill the west side of the room

Monster

Kobold Inventor (cr 1/4, motm 164, vgm 166) and 4 x Kobold (cr 1/8, mm 195); hard, 150 xp


Treasure: 11 sp; 21 cp; 16 cp; 10 gp; 10 sp

Room #387
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Archway

→   Leads to room #388, inhabited by Bugbear and 1 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414

Monster

Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 2300 cp, 1200 sp, 80 gp, diamond (50 gp), carnelian (50 gp), sardonyx (50 gp), Spell Scroll (False Life) (common, dmg 200), Spell Scroll (Beast Sense) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #388
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #367, inhabited by Female Steeder and 1 x Male Steeder

West Entry

Archway

→   Leads to room #387, inhabited by Gelatinous Cube

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #406, inhabited by Kobold Scale Sorcerer and 1 x Kobold

Room Features

A simple fireplace sits against the north wall, and a rotting odor fills the south side of the room

Monster

Bugbear (cr 1, mm 33) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 10 gp; 2 pp

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Mimic

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and someone has scrawled "Save yourself, kill the others" on the north wall

Room #390
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #372

West Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #400

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #410

Empty 
Room #391
North Entry

Archway

→   Leads to room #374, inhabited by 2 x Kobold Inventor

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #411, inhabited by Mimic

Room Features

A stone stair ascends towards the east wall, and someone has scrawled a strange symbol on the south wall

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 2000 cp, 800 sp, 60 gp, 3 x diamond (50 gp), jasper (50 gp), moonstone (50 gp), onyx (50 gp), sardonyx (50 gp)

Room #392
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #393

South Entry

Archway

→   Leads to room #413

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp


Treasure: 19 sp; 11 gp

Room #393
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #392, inhabited by 2 x Chitine

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #394

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A ladder ascends to a wooden platform in the north-west corner of the room, and a faded and torn tapestry hangs from the east wall

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #393

Empty 
Room #395
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #422

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 475 xp


Treasure: 1700 cp, 1300 sp, 80 gp, azurite (10 gp), 2 x banded agate (10 gp), blue quartz (10 gp), 2 x eye agate (10 gp), malachite (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #396
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408, inhabited by Orc and 1 x Half-ogre

Room Features

A set of demonic war masks hangs on the east wall, and someone has scrawled "Joane Lyne stands here, slain by a basilisk" on the south wall

Trap

Earthmaw Trap: DC 15 to find, DC 10 to disable; +11 to hit against one target, 4d10 piercing damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2100 cp, 800 sp, 90 gp, a cloth gown threaded with copper (25 gp), a fine leather merchant's cap adorned with a plume (25 gp), a wooden coffer engraved with floral vines (25 gp), an agate puzzle box engraved with a labyrinth (25 gp), an obsidian bowl set with a single black pearl (25 gp), Wand of Magic Missiles (uncommon, dmg 211)

Room #397
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #398, inhabited by 2 x Drow

South Entry #1

Archway

→   Leads to room #426, inhabited by Meazel

South Entry #2

Archway

→   Leads to room #427

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 1800 cp, 1100 sp, 30 gp, a linen sash trimmed with rabbit fur (25 gp), a malachite puzzle box engraved with a labyrinth (25 gp), a steel circlet etched with dwarven axeheads (25 gp), an earthenware tureen painted with garden imagery (25 gp), an earthenware vase painted with floral imagery (25 gp), an obsidian plate set with a rosette of jasper (25 gp)

Room #398
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #397, inhabited by Orc and 1 x Half-ogre

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #415

Room Features

An altar of evil sits in the north-east corner of the room, and patches of mushrooms grow in the west side of the room

Monster

2 x Drow (cr 1/4, mm 128); easy, 100 xp


Treasure: 10 sp; 13 sp

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #398, inhabited by 2 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #409, inhabited by Bugbear and 1 x Goblin

Room Features

The south and east walls are covered with veins of metal, and several corroded iron spikes are scattered throughout the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2800 cp, 1300 sp, 30 gp, 6 x diamond (50 gp), 2 x bloodstone (50 gp), citrine (50 gp), moonstone (50 gp), quartz (50 gp), sardonyx (50 gp), Chime of Opening (rare, dmg 158), Potion of Stone Giant Strength (rare, dmg 187)

Room #400
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382, inhabited by Bugbear

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #409, inhabited by Bugbear and 1 x Goblin

East Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #390

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #416

Room Features

Burning torches in iron sconces line the south wall, and the south and east walls are covered with slime

Trap

Rune of Fear: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2500 cp, 900 sp, 100 gp, 2 x diamond (50 gp), 2 x onyx (50 gp), 2 x star rose quartz (50 gp), Spell Scroll (Stone Shape) (rare, dmg 200), Spell Scroll (Geas) (rare, dmg 200), Scroll of Protection (fiends) (rare, dmg 199)

Room #401
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376

West Entry

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402, inhabited by Firenewt Warrior and 1 x Giant Strider

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #429, inhabited by Duergar Mind Master

Room Features

A magical mosaic on the south wall depicts the betrayal of whomever views it, and a tile mosaic of a god of love covers the floor

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 1 x Orc (cr 1/2, mm 246); hard, 200 xp


Treasure: 2200 cp, 1000 sp, 60 gp, 3 x diamond (50 gp), carnelian (50 gp), 3 x chalcedony (50 gp), jasper (50 gp), moonstone (50 gp), quartz (50 gp), sardonyx (50 gp)

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376

North Entry #2

Archway

→   Leads to room #385

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

Room Features

The north and east walls have been engraved with arcane symbols, and a pile of broken arrows lies in the north side of the room

Monster

Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 1 x Giant Strider (cr 1, motm 137, vgm 143); deadly, 300 xp


Treasure: 16 gp; 16 sp

Room #403
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #385

North Entry #2

Archway

→   Leads to room #386, inhabited by Kobold Inventor and 4 x Kobold

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Firenewt Warrior and 1 x Giant Strider

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421, inhabited by Kobold Dragonshield and 2 x Kobold

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #431, inhabited by Goblin Boss and 1 x Goblin

Room Features

A wooden ladder rests against the south wall, and several pieces of rotten leather are scattered throughout the room

Room #404
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #405, inhabited by Duergar

South Entry

Archway

→   Leads to room #422

Room Features

A set of demonic war masks hangs on the east wall, and a cold spot can be felt in the south side of the room

Monster

Svirfneblin (cr 1/2, mm 164); easy, 100 xp


Treasure: 11 cp

Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #404, inhabited by Svirfneblin

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #422

Monster

Duergar (cr 1, mm 122); medium, 200 xp


Treasure: 10 ep

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Magic Missle Trap: DC 15 to find, DC 10 to disable; one target, 2d10 force damage


2500 cp, 800 sp, 30 gp, a brass flower brooch inlaid with electrum (25 gp), a brass warhammer etched with arcane runes (25 gp), a cloth gown threaded with dyed silk (25 gp), a petrified squirrel engraved with arcane runes (25 gp), a portrait (of a female elf) in a wooden frame set with citrine (25 gp), +1 Wand of the War Mage (uncommon, dmg 212), Deck of Illusions (30 cards) (uncommon, dmg 161), Gauntlets of Ogre Power (uncommon, dmg 171)

Room #406
North Entry

Archway

→   Leads to room #388, inhabited by Bugbear and 1 x Goblin

East Entry

Archway

Room Features

A magical mirror on the south wall teleports whomever gazes into it to another room of the dungeon, and a tile labyrinth covers the floor

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 18 sp; 15 sp

Trap

Fire Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 fire damage

Room #407
North Entry

Archway

→   Leads to room #389

West Entry

Locked Stone Door (DC 25 to open)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #408, inhabited by Orc and 1 x Half-ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #423, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

Someone has scrawled "Praise Zeiram the Lich" on the north wall, and the south and west walls are covered with sword cuts

Monster

Mimic (cr 2, mm 220); deadly, 450 xp


Treasure: 14 ep

Room #408
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #380

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #407, inhabited by Mimic

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #396

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425, inhabited by Orc and 1 x Half-ogre

Room Features

Spirals of red stones cover the floor, and someone has scrawled "The Shield of Chivalry shall be lost when the Wheel is broken and song becomes silence" on the west wall

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 2500 cp, 1200 sp, 60 gp, blue quartz (10 gp), 3 x hematite (10 gp), malachite (10 gp), rhodochrosite (10 gp), turquoise (10 gp)

Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #399

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #415

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #400

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

Room Features

A tile mosaic of legendary monsters covers the floor, and the scent of smoke fills the west side of the room

Monster

Bugbear (cr 1, mm 33) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 13 sp; 19 sp

Room #410
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #390

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Kobold Dragonshield and 1 x Kobold

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

Empty 
Room #411
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #383, inhabited by Kuo-toa Whip and 1 x Kuo-toa

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #391, inhabited by Orc and 1 x Half-ogre

East Entry

Archway

→   Leads to room #412

Room Features

A stone dais and throne sits in the north-east corner of the room, and someone has scrawled "straight, straight, straight" on the south wall

Monster

Mimic (cr 2, mm 220); deadly, 450 xp


Treasure: 2200 cp, 900 sp, 60 gp, blue quartz (10 gp), lapis lazuli (10 gp), 2 x malachite (10 gp), 2 x rhodochrosite (10 gp)

Room #412
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #384

West Entry #1

Archway

→   Leads to room #411, inhabited by Mimic

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

East Entry

Archway

→   Leads to room #413

Empty 
Room #413
North Entry #1

Archway

→   Leads to room #384

North Entry #2

Archway

→   Leads to room #392, inhabited by 2 x Chitine

West Entry

Archway

→   Leads to room #412

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #414
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387, inhabited by Gelatinous Cube

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #433

Empty 
Room #415
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #398, inhabited by 2 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #409, inhabited by Bugbear and 1 x Goblin

South Entry

Archway

→   Leads to room #435, inhabited by Goblin Boss and 1 x Goblin

Room Features

A tile labyrinth covers the floor, and a cold spot can be felt in the south side of the room

Room #416
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Kobold Dragonshield and 1 x Kobold

South Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #436, inhabited by Duergar Mind Master

Room Features

Several square holes are cut into the east and west walls, and someone has scrawled an evil symbol on the east wall

Room #417
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #416

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #410

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 11 sp; 6 gp

Trap

Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 19 save or take 2d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Ice Dart Trap: DC 20 to find, DC 15 to disable; +6 to hit against one target, 2d10 cold damage


1800 cp, 700 sp, 100 gp, 2 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chalcedony (50 gp), citrine (50 gp), jasper (50 gp), star rose quartz (50 gp), Boots of Elvenkind (uncommon, dmg 155), Broom of Flying (uncommon, dmg 156), +1 Weapon (greatclub) (uncommon, dmg 213)

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437, inhabited by 4 x Derro

South Entry

Locked Stone Door (DC 25 to open)

Room Features

Several square holes are cut into the ceiling and floor, and a faded and torn tapestry hangs from the north wall

Room #419
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420

South Entry

Archway

→   Leads to room #446, inhabited by Duergar

Room Features

A tile mosaic of ghoulish carnage covers the floor, and someone has scrawled "The Obsidian Orb is wreathed in flames" on the south wall

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225 xp


Treasure: 12 gp; 16 sp

Room #420
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #419, inhabited by Kobold Dragonshield and 1 x Kobold

East Entry

Archway

→   Leads to room #429, inhabited by Duergar Mind Master

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #447, inhabited by Goblin and 1 x Wolf

Room Features

Ghostly wailing can be heard in the south side of the room, and a sundered helm lies in the east side of the room

Room #421
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #439

Room Features

The north and east walls have been engraved with strange symbols, and a clicking noise fills the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); deadly, 250 xp


Treasure: 15 sp; 24 cp; 19 cp

Room #422
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #395, inhabited by Young Kruthik and 1 x Adult Kruthik

North Entry #2

Archway

→   Leads to room #404, inhabited by Svirfneblin

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #405, inhabited by Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #432, inhabited by Meazel

Empty 
Room #423
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #407, inhabited by Mimic

East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #441, inhabited by Hobgoblin and 1 x Bugbear

Room Features

The walls have been engraved with geometric patterns, and the sound of drums fills the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 13 sp; 9 gp

Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #425, inhabited by Orc and 1 x Half-ogre

Room Features

A putrid odor fills the west side of the room, and several wax blobs are scattered throughout the room

Room #425
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408, inhabited by Orc and 1 x Half-ogre

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #424

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426, inhabited by Meazel

Room Features

A ladder ascends to a balcony hanging from the east wall, and a rusted chain shirt lies in the east side of the room

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 20 cp; 17 sp

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by Orc and 1 x Half-ogre

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by Orc and 1 x Half-ogre

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #442, inhabited by Bugbear

Monster

Meazel (cr 1, motm 177, mtf 214); medium, 200 xp


Treasure: 5 gp

Room #427
North Entry

Archway

→   Leads to room #397, inhabited by Orc and 1 x Half-ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #443

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and the scent of smoke fills the room

Trap

Concealed Pit: DC 15 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 20 save or take 4d10 damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +12 to hit against one target, 4d10 piercing/poison damage


2600 cp, 700 sp, 120 gp, 3 x diamond (50 gp), carnelian (50 gp), 2 x chalcedony (50 gp), citrine (50 gp), 2 x jasper (50 gp), zircon (50 gp), 3 x Potion of Healing (common, dmg 187)

Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by Bugbear and 1 x Goblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #436, inhabited by Duergar Mind Master

Room Features

The walls have been engraved with geometric patterns, and someone has scrawled "Upon the sixth day of the Year of Incantations, when the moon is crowned, the Mirror of Sorcery shall be restored" on the west wall

Room #429
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #401, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

West Entry

Archway

→   Leads to room #420

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #430

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447, inhabited by Goblin and 1 x Wolf

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 1800 cp, 1200 sp, 70 gp, a bone shield brooch engraved with a labyrinth (25 gp), a jasper salt cellar engraved with dwarven axeheads (25 gp), a linen sash threaded with copper (25 gp), a pewter bracelet inlaid with a filigree of electrum (25 gp), a rosewood bowl engraved with a labyrinth (25 gp), a rosewood cup inlaid with gold (25 gp), Boots of the Winterlands (uncommon, dmg 156), Javelin of Lightning (uncommon, dmg 178), Periapt of Wound Closure (uncommon, dmg 184), Wand of Magic Missiles (uncommon, dmg 211)

Room #430
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #429, inhabited by Duergar Mind Master

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #431, inhabited by Goblin Boss and 1 x Goblin

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448

Room Features

A magical mirror on the west wall answers questions with lies and falsehoods, and a fountain of water sits against the north wall

Room #431
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #430

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #439

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #454

South Entry #2

Locked Stone Door (DC 20 to open)

South Entry #3

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 18 cp; 14 sp

Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #422

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #449, inhabited by Gelatinous Cube

East Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #440, inhabited by Meazel

Room Features

A tile mosaic of vile acts covers the floor, and a dulled dagger lies in the west side of the room

Monster

Meazel (cr 1, motm 177, mtf 214); medium, 200 xp


Treasure: 10 cp

Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #414

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #440, inhabited by Meazel

Empty 
Room #434
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #427

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451, inhabited by 2 x Firenewt Warrior

Room Features

The ceiling is covered with bloodstains, and a pile of rotten apples lies in the south-east corner of the room

Room #435
North Entry

Archway

→   Leads to room #415

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #451, inhabited by 2 x Firenewt Warrior

South Entry #2

Archway

→   Leads to room #452, inhabited by Orc and 1 x Half-ogre

Room Features

Someone has scrawled "The Throne of Lamps shall be lost until the Bridge of Coins is broken" on the east wall, and a stream of blood flows into the room through a hole in the ceiling

Monster

Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 13 sp; 11 gp

Room #436
North Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #416

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #428

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Mimic

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 1500 cp, 1500 sp, 50 gp, azurite (10 gp), banded agate (10 gp), lapis lazuli (10 gp), malachite (10 gp), rhodochrosite (10 gp), turquoise (10 gp), Potion of Water Breathing (uncommon, dmg 188)

Room #437
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #438, inhabited by 2 x Chitine

Room Features

A stone stair ascends towards the south wall, and someone has scrawled "There is no way out" on the east wall

Monster

4 x Derro (cr 1/4, motm 91, mtf 158); deadly, 200 xp


Treasure: 2100 cp, 900 sp, 70 gp, 6 x diamond (50 gp), carnelian (50 gp), citrine (50 gp), jasper (50 gp), zircon (50 gp), Spell Scroll (Blade Ward) (common, dmg 200), Spell Scroll (Pass without Trace) (uncommon, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #437, inhabited by 4 x Derro

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #446, inhabited by Duergar

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp


Treasure: 19 sp; 17 sp

Room #439
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #421, inhabited by Kobold Dragonshield and 2 x Kobold

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #431, inhabited by Goblin Boss and 1 x Goblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #464

Empty 
Room #440
West Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #432, inhabited by Meazel

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433

South Entry

Archway

→   Leads to room #455

Room Features

A circle of tall stones stands in the center of the room, and someone has scrawled a crude drawing of an orc on the west wall

Monster

Meazel (cr 1, motm 177, mtf 214); medium, 200 xp


Treasure: 21 cp

Room #441
West Entry #1

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #423, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

West Entry #2

Archway

→   Leads to room #458, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #450

Monster

Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); deadly, 300 xp


Treasure: 2600 cp, 1700 sp, 90 gp, a bone rod engraved with draconic scales (25 gp), a stoneware tankard embossed with elven script (25 gp), an earthenware tureen embossed with draconic runes (25 gp), +1 Ammunition (50 blowgun needles) (uncommon, dmg 150), Spell Scroll (Web) (uncommon, dmg 200), Wand of Secrets (uncommon, dmg 211)

Room #442
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #426, inhabited by Meazel

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467, inhabited by Duergar Mind Master

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468

Monster

Bugbear (cr 1, mm 33); medium, 200 xp


Treasure: 9 sp

Room #443
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #427

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469, inhabited by 4 x Drow

Empty 
Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by Duergar Mind Master

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #459

Monster

Mimic (cr 2, mm 220); deadly, 450 xp


Treasure: 8 sp

Trap

Guillotine Blade: DC 15 to find, DC 15 to disable; +6 to hit against one target, 2d10 slashing damage

Room #445
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #460, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

Room Features

Lit candles are scattered across the floor, and several candles are scattered throughout the room

Room #446
North Entry

Archway

→   Leads to room #419, inhabited by Kobold Dragonshield and 1 x Kobold

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #438, inhabited by 2 x Chitine

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #473, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Monster

Duergar (cr 1, mm 122); medium, 200 xp


Treasure: 19 cp

Room #447
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #420

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #429, inhabited by Duergar Mind Master

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Goblin (cr 1/4, mm 166) and 1 x Wolf (cr 1/4, mm 341); easy, 100 xp


Treasure: 16 cp; 1 pp

Room #448
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #430

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #447, inhabited by Goblin and 1 x Wolf

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #454

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #475

Room Features

Someone has scrawled an arrow pointing left on the south wall, and a dulled dagger lies in the south side of the room

Room #449
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #432, inhabited by Meazel

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #464

South Entry #2

Locked Iron Door (DC 10 to open)

Room Features

Someone has scrawled "Sharpen thy spear and ready thy shield" on the east wall, and a rusted gauntlet lies in the center of the room

Monster

Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 2400 cp, 1200 sp, 70 gp, 3 x diamond (50 gp), chrysoprase (50 gp), jasper (50 gp), onyx (50 gp), sardonyx (50 gp), Potion of Resistance (radiant) (uncommon, dmg 188), Oil of Slipperiness (uncommon, dmg 184), Potion of Fire Breath (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #450
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441, inhabited by Hobgoblin and 1 x Bugbear

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #467, inhabited by Duergar Mind Master

Room Features

A ladder ascends to a balcony hanging from the north wall, and a shattered sword lies in the west side of the room

Room #451
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #435, inhabited by Goblin Boss and 1 x Goblin

East Entry

Archway

→   Leads to room #452, inhabited by Orc and 1 x Half-ogre

Room Features

Part of the east wall has collapsed into the room, and someone has scrawled "Gilas stands here, slain by a basilisk" on the east wall

Monster

2 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 200 xp


Treasure: 10 cp; 10 gp

Room #452
North Entry

Archway

→   Leads to room #435, inhabited by Goblin Boss and 1 x Goblin

West Entry

Archway

→   Leads to room #451, inhabited by 2 x Firenewt Warrior

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Room Features

Burning torches in iron sconces line the north wall, and several broken arrows are scattered throughout the room

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 300 xp


Treasure: 11 gp; 13 ep

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #471

Monster

5 x Xvart (cr 1/8, motm 267, vgm 200); medium, 125 xp


Treasure: 17 sp; 10 sp; 16 cp; 18 cp; 21 cp

Room #454
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431, inhabited by Goblin Boss and 1 x Goblin

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #448

East Entry

Archway

→   Leads to room #463

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476, inhabited by Adult Kruthik

Empty 
Room #455
North Entry

Archway

→   Leads to room #440, inhabited by Meazel

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by Hobgoblin and 1 x Bugbear

Empty 
Room #456
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #457

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Bugbear

Room Features

A large demonic idol with ruby eyes sits in the south-west corner of the room, and a broken hammer lies in the south-east corner of the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2500 cp, 1300 sp, 60 gp, a bone scepter engraved with arcane runes (25 gp), a copper bracelet etched with dwarven axeheads (25 gp), a copper tankard set with a rosette of carnelian (25 gp), a fine leather coinpurse tooled with draconic scales (25 gp), a portrait (of a female halfling) in a wooden frame engraved with a labyrinth (25 gp), a wooden chalice engraved with elven script (25 gp), Belt of Dwarvenkind (rare, dmg 155)

Room #457
North Entry

Locked Iron Door (DC 25 to open)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456

South Entry

Archway

→   Leads to room #480

Room Features

A balcony hangs from the east wall, and a set of demonic war masks hangs on the east wall

Trap

Arrow Trap: DC 15 to find, DC 10 to disable; +4 to hit against one target, 1d10 piercing damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1900 cp, 1100 sp, 80 gp, a brass crown inlaid with ornate silver scrollwork (25 gp), a brass tankard engraved with dwarven axeheads (25 gp), a cloth coat trimmed with rabbit fur (25 gp), a cloth gown threaded with dyed silk (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #458
East Entry #1

Archway

→   Leads to room #441, inhabited by Hobgoblin and 1 x Bugbear

East Entry #2

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #465, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 1 x Orc (cr 1/2, mm 246); hard, 200 xp


Treasure: 18 cp; 13 gp

Room #459
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #444, inhabited by Mimic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

Room Features

A stone stair ascends towards the south wall, and several pieces of blood-soaked clothing are scattered throughout the room

Trap

Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 2d10 damage

Room #460
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #445

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "They ate Rancent" on the east wall, and a rotting odor fills the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 1 x Orc (cr 1/2, mm 246); hard, 200 xp


Treasure: 18 sp; 18 cp

Room #461
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #462

Room Features

A well lies in the north side of the room, and several pieces of broken glass are scattered throughout the room

Trap

Ball Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +8 to hit against one target, 2d10 piercing damage


2200 cp, 900 sp, 40 gp, a bone comb set with black pearl and blue spinel (25 gp), a jasper salt cellar engraved with arcane runes (25 gp), an agateware tile painted with mythical imagery (25 gp), Spell Scroll (Charm Person) (common, dmg 200), Spell Scroll (Mage Armor) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #462
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471

South Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "Ale's well that ends well" in dwarvish runes on the north wall, and a cold spot can be felt in the north side of the room

Room #463
West Entry

Archway

→   Leads to room #454

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #483, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Trap

Guillotine Blade: DC 15 to find, DC 10 to disable; +8 to hit against one target, 2d10 slashing damage

Room #464
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #439

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #449, inhabited by Gelatinous Cube

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

A narrow shaft descends from the room into a natural cavern below, and the sound of dripping water fills the room

Room #465
West Entry #1

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #458, inhabited by Orc Nurtured One of Yurtrus and 1 x Orc

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Archway

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327); deadly, 250 xp


Treasure: 16 sp; 9 sp; 17 sp

Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467, inhabited by Duergar Mind Master

South Entry

Locked Iron Door (DC 10 to open)

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 250 xp


Treasure: 2300 cp, 1400 sp, 70 gp, a linen merchant's cap adorned with a feather (25 gp), a pewter censer inlaid with a meandros of copper (25 gp), an agate cup set with alexandrite (25 gp), Amulet of Proof Against Detection and Location (uncommon, dmg 150), 2 x Eyes of the Eagle (uncommon, dmg 168), +1 Weapon (halberd) (uncommon, dmg 213)

Room #467
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #450

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442, inhabited by Bugbear

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #466, inhabited by Xvart Warlock of Raxivort and 2 x Xvart

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #468

Room Features

A magical mirror on the south wall answers questions with lies and falsehoods, and someone has scrawled an incomplete drawing of a dragon on the west wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); deadly, 450 xp


Treasure: 14 cp

Room #468
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442, inhabited by Bugbear

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #467, inhabited by Duergar Mind Master

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #469, inhabited by 4 x Drow

Room Features

A large kiln and coal bin sit in the north-east corner of the room, and a foul odor fills the west side of the room

Room #469
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #443

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #468

South Entry

Archway

Monster

4 x Drow (cr 1/4, mm 128); deadly, 200 xp


Treasure: 2200 cp, 1400 sp, 60 gp, a linen merchant's cap trimmed with squirrel fur (25 gp), a linen tabard threaded with copper (25 gp), a pewter censer etched with dwarven axeheads (25 gp), a pewter rapier set with garnet (25 gp), a wooden rod set with coral and spinel (25 gp), an earthenware vase embossed with draconic runes (25 gp), an ivory comb engraved with a labyrinth (25 gp), Spell Scroll (Eldritch Blast) (common, dmg 200), Spell Scroll (Ray of Frost) (common, dmg 200), Spell Scroll (Sacred Flame) (common, dmg 200), Spell Scroll (Find Familiar) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Trap

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 1d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2600 cp, 800 sp, 110 gp, diamond (50 gp), bloodstone (50 gp), 2 x chrysoprase (50 gp), moonstone (50 gp), onyx (50 gp), Spell Scroll (Message) (common, dmg 200), Spell Scroll (Sacred Flame) (common, dmg 200), Spell Scroll (True Strike) (common, dmg 200), Spell Scroll (Detect Evil and Good) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187)

Room #470
East Entry

Archway

→   Leads to room #481

Room Features

Burning torches in iron sconces line the north and east walls, and a foul odor fills the room

Room #471
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #453, inhabited by 5 x Xvart

West Entry

Archway

→   Leads to room #462

Empty 
Room #472
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473, inhabited by Kuo-toa Whip and 1 x Kuo-toa

East Entry #2

Archway

Room Features

A narrow shaft descends from the room into a natural cavern below, and a toppled statue lies in the north-west corner of the room

Trap

Concealed Pit: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 15 save or take 2d10 damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2300 cp, 1100 sp, 100 gp, hematite (10 gp), malachite (10 gp), tiger eye (10 gp), 2 x turquoise (10 gp)

Room #473
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #446, inhabited by Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472

Room Features

Someone has scrawled "black, emerald, silver, ruby" on the east wall, and several pieces of spoiled meat are scattered throughout the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 16 cp; 24 cp

Room #474
North Entry

Archway

West Entry

Locked Stone Door (DC 20 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #475

Room Features

The floor is covered in square tiles, alternating white and black, and lit candles are scattered across the floor

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); medium, 250 xp


Treasure: 10 cp; 8 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2000 cp, 1400 sp, 90 gp

Room #475
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #474, inhabited by Kuo-toa Whip and 1 x Kuo-toa

South Entry #1

Unlocked Stone Door (60 hp) (slides up)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "The Keepers of Aelham killed seven vampires here" on the west wall, and a broken hammer lies in the north-east corner of the room

Room #476
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

South Entry

Locked Iron Door (DC 25 to open)

Room Features

Someone has scrawled "Push stone to reset trap" in goblin runes on the south wall, and the ceiling is covered with bloodstains

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 450 xp


Treasure: 22 cp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2300 cp, 1600 sp, 100 gp, 3 x diamond (50 gp), carnelian (50 gp), chrysoprase (50 gp), jasper (50 gp), zircon (50 gp), 4 x Potion of Healing (common, dmg 187)

Room #477
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #455

East Entry

Archway

→   Leads to room #478, inhabited by Hobgoblin and 1 x Bugbear

Empty 
Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Archway

→   Leads to room #477

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479, inhabited by Bugbear

Room Features

A large demonic idol with ruby eyes sits in the north-west corner of the room, and a buzzing noise fills the room

Monster

Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); deadly, 300 xp


Treasure: 11 gp; 7 ep

Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #478, inhabited by Hobgoblin and 1 x Bugbear

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #480

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stone dais and throne sits in the north-east corner of the room, and someone has scrawled "Trespassers will be flayed alive" in orcish runes on the west wall

Monster

Bugbear (cr 1, mm 33); medium, 200 xp


Treasure: 15 cp

Room #480
North Entry

Archway

→   Leads to room #457

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479, inhabited by Bugbear

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Archway

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2700 cp, 700 sp, 100 gp, 2 x banded agate (10 gp), lapis lazuli (10 gp), malachite (10 gp), tiger eye (10 gp), 2 x Potion of Healing (common, dmg 187)

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by Orc and 1 x Half-ogre

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #482

Empty 
Room #482
West Entry

Archway

→   Leads to room #481

East Entry

Unlocked Stone Door (60 hp)

Room Features

A simple wooden table and several crates sit in the south-west corner of the room, and a pile of iron spikes lies in the south-west corner of the room

Room #483
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #463

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #464

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476, inhabited by Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 300 xp


Treasure: 2100 cp, 900 sp, 90 gp, a bone comb engraved with draconic scales (25 gp), a brass mace etched with arcane runes (25 gp), Sentinel Shield (uncommon, dmg 199)

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